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LE Paladin in Adventurer's League
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<blockquote data-quote="Mithreinmaethor" data-source="post: 6721093" data-attributes="member: 45267"><p>IMHO it was a horrible horrible horrible idea for there to be allowed any Evil aligned characters in the AL. It is hard enough, as we have seen posted in this thread several times, dealing with the CN, N "murderhobos" without introducing an Evil alignment in the living campaign. 98% of the people that tend to play the LE alignment tend to only see the E of the alignment and tend to play it more as CE than LE in the end any how. And then you have some writers that write overtly Evil missions for the Zhents and it can cause quite a bit of party strife unless you are lucky to find someone in the 2% that can actually play a LE character.</p><p></p><p>And the admins having to put in the above 2 notices in the rules goes to show that they had some foresight to realize that it was going to be a problem.</p><p></p><p>To my point above I will give an example. The 2 Zhents in our group were given a mission to poison an individual but were unable to successfully do so. Another factions mission was to talk with the individual to get some information and possible help for something else. Well this NPC ended up being an ally and assisting the party in a combat scenario. Well the 2 Zhents deciding that they couldn't poison the individual before decided to just attack the NPC, who was allied and fighting alongside the other 5 party members at the time, to accomplish killing the individual. So here we have 2 party members trying to kill a party ally and important part of a quest for other party members, yet the other party members by the rules can not do anything to stop the 2 murderhobos trying to kill the NPC.</p><p></p><p>So my example above goes to show that writing intrigue between the 2 factions and people that just see the Evil in their alignment and not the Lawful of their alignment go together to make very odd and unfun situations for the party. And by the rules we are just supposed to sit back and allow it to happen. Because "It's what my character would do" is not an excuse.</p><p></p><p>I have only played maybe 30 to 35 AL adventures and I have experienced similar things to the above probably 8 or 9 times in those opportunities to play. And I rarely play with the same group of people so its not isolated to a local play group etc.</p><p></p><p>If a small percentage of people can handle and play the LE correctly that same small percentage can be applied to the number of DMs that can adjudicate its use as well. So you get DM's that dont know what LE really means or how to adjudicate it and things like what were mentioned above because the DM just wants the players to have fun playing. But it creates/created party strife but we all just have to deal with it because the AL Character Creation Guide says so.</p></blockquote><p></p>
[QUOTE="Mithreinmaethor, post: 6721093, member: 45267"] IMHO it was a horrible horrible horrible idea for there to be allowed any Evil aligned characters in the AL. It is hard enough, as we have seen posted in this thread several times, dealing with the CN, N "murderhobos" without introducing an Evil alignment in the living campaign. 98% of the people that tend to play the LE alignment tend to only see the E of the alignment and tend to play it more as CE than LE in the end any how. And then you have some writers that write overtly Evil missions for the Zhents and it can cause quite a bit of party strife unless you are lucky to find someone in the 2% that can actually play a LE character. And the admins having to put in the above 2 notices in the rules goes to show that they had some foresight to realize that it was going to be a problem. To my point above I will give an example. The 2 Zhents in our group were given a mission to poison an individual but were unable to successfully do so. Another factions mission was to talk with the individual to get some information and possible help for something else. Well this NPC ended up being an ally and assisting the party in a combat scenario. Well the 2 Zhents deciding that they couldn't poison the individual before decided to just attack the NPC, who was allied and fighting alongside the other 5 party members at the time, to accomplish killing the individual. So here we have 2 party members trying to kill a party ally and important part of a quest for other party members, yet the other party members by the rules can not do anything to stop the 2 murderhobos trying to kill the NPC. So my example above goes to show that writing intrigue between the 2 factions and people that just see the Evil in their alignment and not the Lawful of their alignment go together to make very odd and unfun situations for the party. And by the rules we are just supposed to sit back and allow it to happen. Because "It's what my character would do" is not an excuse. I have only played maybe 30 to 35 AL adventures and I have experienced similar things to the above probably 8 or 9 times in those opportunities to play. And I rarely play with the same group of people so its not isolated to a local play group etc. If a small percentage of people can handle and play the LE correctly that same small percentage can be applied to the number of DMs that can adjudicate its use as well. So you get DM's that dont know what LE really means or how to adjudicate it and things like what were mentioned above because the DM just wants the players to have fun playing. But it creates/created party strife but we all just have to deal with it because the AL Character Creation Guide says so. [/QUOTE]
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