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*Pathfinder & Starfinder
Leader Role: The end of the cleric?
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<blockquote data-quote="Jer" data-source="post: 3753880" data-attributes="member: 19857"><p>You're right that there aren't any clerics in Lord of the Rings - but then there aren't really any wizards either, at least not how D&D players envision the wizard. The cleric comes from history -- the militant Knights Templar are the historical base for the cleric, with a dash of fantasy from the miracles-as-spells system that D&D has. (Honestly, the worst thing to happen to the cleric was the creation of the paladin back in the day -- once people saw paladins as holy warriors, the cleric's role was reduced from militant church warrior to healer guy).</p><p></p><p>There aren't any clerics in Dragonlance 4th age because of a specific plot point of that setting - the removal of the gods from the world. And Dragonlance from the beginning was very much a "clerics must have gods" setting. Other versions of Dragonlance kind of depend on there being clerics around, or at least on there having once been clerics around.</p><p></p><p></p><p></p><p>I think the cleric will stick around in many games. I suspect that the Warlord-as-leader will have some bennies that the Cleric doesn't, but I suspect that the reverse will also be true. Also, while the cleric may not be prevalent in generic fantasy, the militant cleric is very much used in "influenced-by-Dungeons-and-Dragons" fantasy, so there's a certain amount of "D&D"-ness involved in having a cleric in the party. I do hope that the "we NEED to have a cleric" aspect goes away, and I also hope that the "you stand in the back and heal people" aspect of the cleric diminishes (Bias note: I've almost always played the cleric in almost every game I've ever been in. Part of that is because I like clerics, but MOST of it is because I tend to play with people who hate playing clerics).</p><p></p><p>Now, what I'd REALLY like to happen is for the assumption that "priest == cleric" would go away. All priests in a campaign world should not have to be clerics, though the D&D rules have never been good about this. The vast majority of priests should be something like the adept NPC class, but with a more interesting spell list. Back in my "Rules Cyclopedia" D&D days, I even went so far as to create a "church priest" class for NPCs - wizard attack progression, d4 HD, spell list made up of mostly healing, protection and divination spells. I even had a player want to play one though we had to tweak the spell list to make it worthwhile as a PC adventuring class. I suppose that in the new game I could see tweaking the spell list and making something like that to fill the role of a "divine controller"-type class.</p></blockquote><p></p>
[QUOTE="Jer, post: 3753880, member: 19857"] You're right that there aren't any clerics in Lord of the Rings - but then there aren't really any wizards either, at least not how D&D players envision the wizard. The cleric comes from history -- the militant Knights Templar are the historical base for the cleric, with a dash of fantasy from the miracles-as-spells system that D&D has. (Honestly, the worst thing to happen to the cleric was the creation of the paladin back in the day -- once people saw paladins as holy warriors, the cleric's role was reduced from militant church warrior to healer guy). There aren't any clerics in Dragonlance 4th age because of a specific plot point of that setting - the removal of the gods from the world. And Dragonlance from the beginning was very much a "clerics must have gods" setting. Other versions of Dragonlance kind of depend on there being clerics around, or at least on there having once been clerics around. I think the cleric will stick around in many games. I suspect that the Warlord-as-leader will have some bennies that the Cleric doesn't, but I suspect that the reverse will also be true. Also, while the cleric may not be prevalent in generic fantasy, the militant cleric is very much used in "influenced-by-Dungeons-and-Dragons" fantasy, so there's a certain amount of "D&D"-ness involved in having a cleric in the party. I do hope that the "we NEED to have a cleric" aspect goes away, and I also hope that the "you stand in the back and heal people" aspect of the cleric diminishes (Bias note: I've almost always played the cleric in almost every game I've ever been in. Part of that is because I like clerics, but MOST of it is because I tend to play with people who hate playing clerics). Now, what I'd REALLY like to happen is for the assumption that "priest == cleric" would go away. All priests in a campaign world should not have to be clerics, though the D&D rules have never been good about this. The vast majority of priests should be something like the adept NPC class, but with a more interesting spell list. Back in my "Rules Cyclopedia" D&D days, I even went so far as to create a "church priest" class for NPCs - wizard attack progression, d4 HD, spell list made up of mostly healing, protection and divination spells. I even had a player want to play one though we had to tweak the spell list to make it worthwhile as a PC adventuring class. I suppose that in the new game I could see tweaking the spell list and making something like that to fill the role of a "divine controller"-type class. [/QUOTE]
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