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<blockquote data-quote="vhailor" data-source="post: 4714611" data-attributes="member: 77206"><p>When I say the paladin is boring I mean that the versatility of the Paladin in non-existant. I always rate lower powers that debuff enemies than powers that buff allies(like righteous brand). That's why I think cleric is more suited for me. I believe a human battle cleric with Gritty Sergeant(taking Longsword to increase the chance to hit with Righteous Brand) for background, 17 or 18 AC, 18 STR, 16 WIS, could give a significant boost to the barbarian or the rogue (who is going to join soon). Having healing word twice/encounter and choosing at some point Berronar's Salve covers the healing. </p><p></p><p>The Paladin has 20 AC, 33 hit points and he takes so much damage that he spends his healing hands on himself. Perhaps our DM is just lucky and keeps rolling with his encounter powers those 20s that slaughtered us in the last encounter, but after the last three encounters, I believe that boosting so much the AC isn't worth it, especially if you consider the penalties to the skills(-4 Acrobatics, -4 Athletics, 2 Endurance!!!). I'm not saying all Paladins are worthless. It's just that I never wanted one, and I've possibly made some mistakes playing him. I wanted to take Fighter-Swordmage, but a leader was necessary, so I made the sacrifice. I think I'll play him till he gets his third level and decide later.</p><p></p><p>But I still can't see how a paladin is going to be fun to play. He doesn't give significant bonuses to other players, like clerics do. He doesn't grand attacks like the warlord does. On top of that, he is the worst of the three at healing. Some may say that at higher levels (7-8) he will have more powers and will be more fun and versatile. OK, but what happens till I get there?</p></blockquote><p></p>
[QUOTE="vhailor, post: 4714611, member: 77206"] When I say the paladin is boring I mean that the versatility of the Paladin in non-existant. I always rate lower powers that debuff enemies than powers that buff allies(like righteous brand). That's why I think cleric is more suited for me. I believe a human battle cleric with Gritty Sergeant(taking Longsword to increase the chance to hit with Righteous Brand) for background, 17 or 18 AC, 18 STR, 16 WIS, could give a significant boost to the barbarian or the rogue (who is going to join soon). Having healing word twice/encounter and choosing at some point Berronar's Salve covers the healing. The Paladin has 20 AC, 33 hit points and he takes so much damage that he spends his healing hands on himself. Perhaps our DM is just lucky and keeps rolling with his encounter powers those 20s that slaughtered us in the last encounter, but after the last three encounters, I believe that boosting so much the AC isn't worth it, especially if you consider the penalties to the skills(-4 Acrobatics, -4 Athletics, 2 Endurance!!!). I'm not saying all Paladins are worthless. It's just that I never wanted one, and I've possibly made some mistakes playing him. I wanted to take Fighter-Swordmage, but a leader was necessary, so I made the sacrifice. I think I'll play him till he gets his third level and decide later. But I still can't see how a paladin is going to be fun to play. He doesn't give significant bonuses to other players, like clerics do. He doesn't grand attacks like the warlord does. On top of that, he is the worst of the three at healing. Some may say that at higher levels (7-8) he will have more powers and will be more fun and versatile. OK, but what happens till I get there? [/QUOTE]
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