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<blockquote data-quote="Herschel" data-source="post: 4715089" data-attributes="member: 78357"><p>My advice: Keep playing the Paladin and watch the rest of them die as your impressive durability outlasts their glass cannon backsides. Then see what they roll next. If they all roll strikers again, watch 'em die again. Buy your DM minion & brute minis to egg them with. Rinse and repeat until they get the picture. ;v)</p><p> </p><p>The important thing is to play something fun. All classes can be fun in the right set up. If they all want to play strikers, every single one of them better be multi-classing as a Cleric, especially if they want a defender in the group. Four-of-six is a ridiculous number. Point out that without you trying to cover every other role, their strikers aren't much fun to play. EVERYONE should make minor sacrifices for the party so nobody has to make major ones.</p><p> </p><p>In a group of six, I'd start with two defenders and a striker, then build from there. Add next a leader to maximize what you have going. Then make sure you have controller abilities (can be a bard for a second leader or one of the defenders could be a Swordmage) and fill the last spot or two with maximum one striker.</p><p> </p><p>Remind them Defenders can do some decent damage too.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4715089, member: 78357"] My advice: Keep playing the Paladin and watch the rest of them die as your impressive durability outlasts their glass cannon backsides. Then see what they roll next. If they all roll strikers again, watch 'em die again. Buy your DM minion & brute minis to egg them with. Rinse and repeat until they get the picture. ;v) The important thing is to play something fun. All classes can be fun in the right set up. If they all want to play strikers, every single one of them better be multi-classing as a Cleric, especially if they want a defender in the group. Four-of-six is a ridiculous number. Point out that without you trying to cover every other role, their strikers aren't much fun to play. EVERYONE should make minor sacrifices for the party so nobody has to make major ones. In a group of six, I'd start with two defenders and a striker, then build from there. Add next a leader to maximize what you have going. Then make sure you have controller abilities (can be a bard for a second leader or one of the defenders could be a Swordmage) and fill the last spot or two with maximum one striker. Remind them Defenders can do some decent damage too. [/QUOTE]
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