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<blockquote data-quote="Cinderfall" data-source="post: 2601248" data-attributes="member: 24178"><p><strong>Leading in a circle</strong></p><p></p><p>My group occasionally elects a group leader, though most of the time it doesn't work out very well. Either the leader is too wishy washy or the group ignores the decisions being made. Most of our group (myself included) like to argue and debate. Pointlessly. The group is composed of friends and I love them to pieces, but sometimes I could just strangle them (and myself).</p><p></p><p>I think we (desperately) need a group leader for every campaign just so we don't waste precious game time (30+ mins) arguing over the most simple things (like watch order, travel order, what inn to stay at). The worst is when we finally have a plan and right before we enact it, someone does the "WAIT! What about this possibility or that possibility!" Even though most of the time the -possibilities- are very remote and beyond our perception and/or control. </p><p></p><p>Our current leader always wants to open each decision up to the floor for debate - even during situations like combat, where you need concise decisions made NOW. I think he's worried about angering other people or making a mistake. Frankly, I don't worry about that as it's a game and I would rather advance the story and DO SOMETHING than go in circles about whether or not to bring a wagon. I've been trying specifically this campaign to support/push the leader's decisions. Twice I've had to blatantly tell the leader to "MAKE A DECISION." Please, save us from ourselves!</p><p></p><p>Now that I've made a good point of bashing my group I do feel the need to point out that they are a great bunch of guys and I do like gaming with them. In fact some of the horror stories I've read on here make me appreciate what I've got all the more.</p><p></p><p>And to the question on hand, "Do parties need a leader?" It's all about the individual group. Some function without. Ours isn't one of them.</p><p></p><p>Oh, and Chimera, nice post, I agree 100%.</p></blockquote><p></p>
[QUOTE="Cinderfall, post: 2601248, member: 24178"] [b]Leading in a circle[/b] My group occasionally elects a group leader, though most of the time it doesn't work out very well. Either the leader is too wishy washy or the group ignores the decisions being made. Most of our group (myself included) like to argue and debate. Pointlessly. The group is composed of friends and I love them to pieces, but sometimes I could just strangle them (and myself). I think we (desperately) need a group leader for every campaign just so we don't waste precious game time (30+ mins) arguing over the most simple things (like watch order, travel order, what inn to stay at). The worst is when we finally have a plan and right before we enact it, someone does the "WAIT! What about this possibility or that possibility!" Even though most of the time the -possibilities- are very remote and beyond our perception and/or control. Our current leader always wants to open each decision up to the floor for debate - even during situations like combat, where you need concise decisions made NOW. I think he's worried about angering other people or making a mistake. Frankly, I don't worry about that as it's a game and I would rather advance the story and DO SOMETHING than go in circles about whether or not to bring a wagon. I've been trying specifically this campaign to support/push the leader's decisions. Twice I've had to blatantly tell the leader to "MAKE A DECISION." Please, save us from ourselves! Now that I've made a good point of bashing my group I do feel the need to point out that they are a great bunch of guys and I do like gaming with them. In fact some of the horror stories I've read on here make me appreciate what I've got all the more. And to the question on hand, "Do parties need a leader?" It's all about the individual group. Some function without. Ours isn't one of them. Oh, and Chimera, nice post, I agree 100%. [/QUOTE]
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