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<blockquote data-quote="Rel" data-source="post: 2601942" data-attributes="member: 99"><p>One thing that I've observed is that our group functions much more smoothly since the players have embraced their roles as <strong>players</strong> rather than being muddled about the character they're supposed to be playing. We've all read <em>Robin's Laws of Good Gamemasteing</em> and each of us have an understanding of the sorts of players we are and what drives us.</p><p></p><p>For too long we were struggling with situations where the Butt Kicker in our group decided to play a scholarly type "for a change of pace". But his scholarly type immediately wanted to learn martial arts so he could kick butt and was frustrated when he wasn't much of a force to be reckoned with in combat. Likewise we'd have the Casual Gamer opt to make a character who was either an outright leader type or the party diplomat. Only problem was that this player detested having everybody look to him for direction and didn't like to be in the spotlight.</p><p></p><p>It was chaos at times and frequently interfered with us having as much fun as we wanted to be having.</p><p></p><p>I'm absolutely not against "branching out" into new and unusual roles for a player. But now I always ask them a question that should be obvious but wasn't for a very long time: "Are you going to have fun playing this character?"</p><p></p><p>This solves a lot of the leadership question for our group. There are about three or four players in our group (including myself) that have any capacity at all for being the party leader. Sometimes we play a PC who fits easily into that role (right now my friend Speaks With Stone is playing a Gnome Sorcerer who is the mouthpiece of the group and could nominally be called the leader because EVERYBODY else has a crap Charisma) and sometimes not. But it is still these three players who drive the game and make most of the decisions.</p><p></p><p>And I note that I say "three" rather than "three or four" because one of us is ALWAYS the GM. I'll bet that there are very few players who are "non-leader types" who also GM.</p></blockquote><p></p>
[QUOTE="Rel, post: 2601942, member: 99"] One thing that I've observed is that our group functions much more smoothly since the players have embraced their roles as [b]players[/b] rather than being muddled about the character they're supposed to be playing. We've all read [i]Robin's Laws of Good Gamemasteing[/i] and each of us have an understanding of the sorts of players we are and what drives us. For too long we were struggling with situations where the Butt Kicker in our group decided to play a scholarly type "for a change of pace". But his scholarly type immediately wanted to learn martial arts so he could kick butt and was frustrated when he wasn't much of a force to be reckoned with in combat. Likewise we'd have the Casual Gamer opt to make a character who was either an outright leader type or the party diplomat. Only problem was that this player detested having everybody look to him for direction and didn't like to be in the spotlight. It was chaos at times and frequently interfered with us having as much fun as we wanted to be having. I'm absolutely not against "branching out" into new and unusual roles for a player. But now I always ask them a question that should be obvious but wasn't for a very long time: "Are you going to have fun playing this character?" This solves a lot of the leadership question for our group. There are about three or four players in our group (including myself) that have any capacity at all for being the party leader. Sometimes we play a PC who fits easily into that role (right now my friend Speaks With Stone is playing a Gnome Sorcerer who is the mouthpiece of the group and could nominally be called the leader because EVERYBODY else has a crap Charisma) and sometimes not. But it is still these three players who drive the game and make most of the decisions. And I note that I say "three" rather than "three or four" because one of us is ALWAYS the GM. I'll bet that there are very few players who are "non-leader types" who also GM. [/QUOTE]
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