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<blockquote data-quote="fusangite" data-source="post: 2603228" data-attributes="member: 7240"><p>Every group I have GMed has had a different leadership/decision-making process. One thing that often happens is that depending on the situation, different players come to the fore as leaders. This distinction is sharpest when dealing with political versus military situations. </p><p></p><p>Sometimes groups have players with domineering personalities; sometimes these personalities come to the fore as leaders; other times, these people are marginalized and end up on their own plot line, only intermittently associated with the party's main goals. </p><p></p><p>Attendance, I also find, often affects the leadership dynamic. Sometimes a particularly dominant player is away and things change quite a bit. Sometimes, a party is characterized by a rivalry between two leader figures and when one is away, the other seizes control. Or, conversely, lacking someone to fight with, fades into the background. Sometimes, the usual suspects are away and the remaining players must struggle to make decisions without these strong personalities in play.</p><p></p><p>One game I ran, a particular player came to the fore as party leader because he was the only one willing to stand up against a really flaky and annoying player.</p><p></p><p>I have never encountered a party that formally selects a leader. And if they did, I doubt it would stick, unless the person would be in charge anyway.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2603228, member: 7240"] Every group I have GMed has had a different leadership/decision-making process. One thing that often happens is that depending on the situation, different players come to the fore as leaders. This distinction is sharpest when dealing with political versus military situations. Sometimes groups have players with domineering personalities; sometimes these personalities come to the fore as leaders; other times, these people are marginalized and end up on their own plot line, only intermittently associated with the party's main goals. Attendance, I also find, often affects the leadership dynamic. Sometimes a particularly dominant player is away and things change quite a bit. Sometimes, a party is characterized by a rivalry between two leader figures and when one is away, the other seizes control. Or, conversely, lacking someone to fight with, fades into the background. Sometimes, the usual suspects are away and the remaining players must struggle to make decisions without these strong personalities in play. One game I ran, a particular player came to the fore as party leader because he was the only one willing to stand up against a really flaky and annoying player. I have never encountered a party that formally selects a leader. And if they did, I doubt it would stick, unless the person would be in charge anyway. [/QUOTE]
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