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Leadership - DM's how do you handle Cohorts and Followers?
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<blockquote data-quote="Dragon Snack" data-source="post: 3410576" data-attributes="member: 9810"><p><em><strong>Section One - Cohorts</strong></em></p><p><em>1. Do you let the player design them fully, partly or do you do them completely yourself?</em></p><p>I let the players design them completely. I sometimes offer up an NPC that the players have encountered, but I have yet to be taken up on that offer.</p><p></p><p><em>2. How do you assign attributes, random rolls (what system), elite array, standard array, other?</em></p><p>32 point buy, same as a PC.</p><p></p><p><em>3. What classes can they have PC classes, or only NPC classes or even Prestige Classes?</em></p><p>Same as a PC, which I allow to be pretty wide open.</p><p></p><p><em>4. In play who controls them, you or the player, or some combination?</em></p><p>The player. Beyond what the feat itself says, I don't feel the need to control yet another NPC.</p><p></p><p>We have house ruled Leadership to give you a cohort of your level -2 (tacking on penalties if appropriate), since that's what it (mostly) works out to be anyway, we just skip the paperwork. If someone had their cohort start making up magic items or otherwise "spending XP", then they would have to start tracking it.</p><p></p><p>It should be noted that I've had a cohort "advance" to PC status when their leader PC was killed.</p><p></p><p>I like the idea of someone else playing the cohort, but I don't know how exactly that would work with my group. I wish I had a co-DM...</p><p></p><p><em><strong>Section Two - Followers</strong></em></p><p><em>1. Do you let the player design them fully, partly or do you do them completely yourself?</em></p><p>Same as a cohort, I let the player design them.</p><p></p><p><em>2. How do you assign attributes, random rolls (what system), elite array, standard array, other?</em></p><p>Most are just "classes", left in the background, so it rarely comes up. I'll probably go with the elite array if it comes up in the future.</p><p></p><p><em>3. What classes can they have PC classes, or only NPC classes or even Prestige Classes?</em></p><p>Any class available.</p><p></p><p><em>4. In play who controls them, you or the player, or some combination?</em></p><p>The player, but as noted they rarely see any game time and are background players.</p><p></p><p>When I played, I had a 4th level Fighter follower come along with me and the DM decided to go after him (even when he ran away) specifically to teach me a lesson (that followers shouldn't hang around with their leaders, apparently). Maybe this has scared off other players from using followers in my game...</p><p></p><p>Leadership is a great feat (especially the way we play it, apparently), but even then I don't see all of my players taking it. Usually only one player will take it at a time. I've been nerfed by DMs a couple of times when I've taken it (one DM never even let me find a cohort, even though I said he could make one up for me, but considering some of the other things he did to my characters there may have been other out of game "issues" there as well), so there may be some apprehension about that as well (although I'm a pretty lenient DM).</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3410576, member: 9810"] [i][B]Section One - Cohorts[/B] 1. Do you let the player design them fully, partly or do you do them completely yourself?[/i] I let the players design them completely. I sometimes offer up an NPC that the players have encountered, but I have yet to be taken up on that offer. [i]2. How do you assign attributes, random rolls (what system), elite array, standard array, other?[/i] 32 point buy, same as a PC. [i]3. What classes can they have PC classes, or only NPC classes or even Prestige Classes?[/i] Same as a PC, which I allow to be pretty wide open. [i]4. In play who controls them, you or the player, or some combination?[/i] The player. Beyond what the feat itself says, I don't feel the need to control yet another NPC. We have house ruled Leadership to give you a cohort of your level -2 (tacking on penalties if appropriate), since that's what it (mostly) works out to be anyway, we just skip the paperwork. If someone had their cohort start making up magic items or otherwise "spending XP", then they would have to start tracking it. It should be noted that I've had a cohort "advance" to PC status when their leader PC was killed. I like the idea of someone else playing the cohort, but I don't know how exactly that would work with my group. I wish I had a co-DM... [i][B]Section Two - Followers[/B] 1. Do you let the player design them fully, partly or do you do them completely yourself?[/i] Same as a cohort, I let the player design them. [i]2. How do you assign attributes, random rolls (what system), elite array, standard array, other?[/i] Most are just "classes", left in the background, so it rarely comes up. I'll probably go with the elite array if it comes up in the future. [i]3. What classes can they have PC classes, or only NPC classes or even Prestige Classes?[/i] Any class available. [i]4. In play who controls them, you or the player, or some combination?[/i] The player, but as noted they rarely see any game time and are background players. When I played, I had a 4th level Fighter follower come along with me and the DM decided to go after him (even when he ran away) specifically to teach me a lesson (that followers shouldn't hang around with their leaders, apparently). Maybe this has scared off other players from using followers in my game... Leadership is a great feat (especially the way we play it, apparently), but even then I don't see all of my players taking it. Usually only one player will take it at a time. I've been nerfed by DMs a couple of times when I've taken it (one DM never even let me find a cohort, even though I said he could make one up for me, but considering some of the other things he did to my characters there may have been other out of game "issues" there as well), so there may be some apprehension about that as well (although I'm a pretty lenient DM). [/QUOTE]
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