Is the Leadership Feat unbalanced?
I have played in a lot of campaigns and I have DM'd in lot of campaigns so I have experience on both sides of the fence with this feat. In the beginning, I really, really liked the Leadership Feat especially since you could bring a cohort on your adventures (at least that is how we have always played it). At any rate, over time I am of the conclusion that Leadership is not a good feat to allow strictly for balance purposes. As most adventures are written for four PC's, the addition of a fifth drastically changes the balance of the adventure. It's true that I could alter the adventure to account for that but honestly, DM's have enough work to do already! Additionally, the cohort is usually someone who fills a need in the party and is usually designed in such a way that it maximizes every other PC. For example, in the current campaign the cohort is a sorceror who casts haste, teleport, etc, that they party does not want to waste slots on but are important to have. This is not to say that the NPC is 1 dimensional because my players try to play the NPC as a character but the reward seems to outweigh the majority of other feats that are available.
What do others think of this feat and how have they handled it?
I have played in a lot of campaigns and I have DM'd in lot of campaigns so I have experience on both sides of the fence with this feat. In the beginning, I really, really liked the Leadership Feat especially since you could bring a cohort on your adventures (at least that is how we have always played it). At any rate, over time I am of the conclusion that Leadership is not a good feat to allow strictly for balance purposes. As most adventures are written for four PC's, the addition of a fifth drastically changes the balance of the adventure. It's true that I could alter the adventure to account for that but honestly, DM's have enough work to do already! Additionally, the cohort is usually someone who fills a need in the party and is usually designed in such a way that it maximizes every other PC. For example, in the current campaign the cohort is a sorceror who casts haste, teleport, etc, that they party does not want to waste slots on but are important to have. This is not to say that the NPC is 1 dimensional because my players try to play the NPC as a character but the reward seems to outweigh the majority of other feats that are available.
What do others think of this feat and how have they handled it?