Leadership Feat

My experience is that if you let the player create the Cohort as their perfect 2ndary character it is definitely unbalanced, yup (my players always made Clerics to buff their PC). If it just lets them recruit an NPC encountered in play it's not unbalanced, but seems unnececessary as a feat. I wouldn't use it again.
 

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Leadership is very much an experienced dm feat. Toss it into any old game and it can imbalance it. But if the dm is careful with the cohort and the party treats the cohort as just that....a cohort then things are often fine.

It is both the strongest and weakest feat in the game...depending on how the DM handles it.
 

jmucchiello said:
Actually, at high levels a travelling cohort becomes a bigger and bigger liability. A 20th level character who is not charisma based can have a hard time getting his max cohort level above 15th level. A character 5 levels behind at 20th level is a liability. Also, the cohort cannot rise above 17th level with the Epic Leadership feat and that requires a Cha of 25, ridiculously high for a say a fighter. QUOTE]

In my experience, only characters with high Cha take the feat otherwise there is too big a level discrepency. Currenty, I have a Cleric with the feat and his Cha is 25. We are currently playing Age of Worms (AoW) and started with an 18 Cha, has a +4 Cha bonus item and bumped it + 1 on each of levels 4, 8 and 12. His cohort has died twice already and they have raised him both times. I assess penalties (in the sense that the NPC is beginning to think this is a little too dangerous) but the bonuses the PC gets to up his leadership score from doing the deeds outweighs the penalties so the NPC never leaves. In addition, the party does supply the NPC with some great magic items. Essentially, a character designed to take Leadership should find it difficult to lose the cohort short of DM intervention. Don't get me wrong, I am not complaining, just pointing out my experiences.
 

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