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Leadership Feat
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<blockquote data-quote="SiderisAnon" data-source="post: 3532042" data-attributes="member: 44949"><p>As a DM, I love the Leadership feat. In fact, I've lowered the prerequisites so that it can be gained as early as 3rd level in my current campaign. </p><p></p><p>The Leadership feat has seen frequent use in previous campaigns. It is generally used to represent staff, servants, or in one case the general mooks that followed around a military leader. (It was a higher level game, so there were enough to represent like 50-100 troops.)</p><p></p><p>That being said, you do have to be careful with the feat. The DM should design the cohort and should keep an eye on how he or she is used. They are not a puppet. They have a life of their own. If they're being abused, they're going to react.</p><p></p><p>I also assume the cohort gets a share (or partial share) of treasure and I adjust exp to reflect the presence of a cohort. (Assuming it's a combat cohort that makes fighting opponents easier.)</p><p></p><p>Maybe I just have good players, but in truth I've never had someone abuse a cohort. The closest I've come to a problem was one player who developed his cohort to the point where he had as much personality as the main character and even though the cohort was weaker, it sometimes was hard to tell who was the primary character. However, since he ran them both as unique characters with their own personality, drives, and goals, nobody seemed to mind.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3532042, member: 44949"] As a DM, I love the Leadership feat. In fact, I've lowered the prerequisites so that it can be gained as early as 3rd level in my current campaign. The Leadership feat has seen frequent use in previous campaigns. It is generally used to represent staff, servants, or in one case the general mooks that followed around a military leader. (It was a higher level game, so there were enough to represent like 50-100 troops.) That being said, you do have to be careful with the feat. The DM should design the cohort and should keep an eye on how he or she is used. They are not a puppet. They have a life of their own. If they're being abused, they're going to react. I also assume the cohort gets a share (or partial share) of treasure and I adjust exp to reflect the presence of a cohort. (Assuming it's a combat cohort that makes fighting opponents easier.) Maybe I just have good players, but in truth I've never had someone abuse a cohort. The closest I've come to a problem was one player who developed his cohort to the point where he had as much personality as the main character and even though the cohort was weaker, it sometimes was hard to tell who was the primary character. However, since he ran them both as unique characters with their own personality, drives, and goals, nobody seemed to mind. [/QUOTE]
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