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General Tabletop Discussion
*Pathfinder & Starfinder
Leadership: How do you handle it?
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<blockquote data-quote="Treacherous_B" data-source="post: 3285235" data-attributes="member: 47524"><p>As someone currently "abusing" the Leadership feat by having a cohort with an item creation feat, I decided I'd stop lurking for a second to chime in.</p><p></p><p>Cohorts are figures of nearly-comparable power to your character that - based on that character's influence - has decided to drop everything they'd normally be doing to associate themselves with said character. I figure that entitles you to some perks, but nothing like a constant stream of free items. There can be a nice middle-ground there, especially if the cohort stays at home.</p><p></p><p>In a sense, you're exchanging the combat/travel boons having (essentially) an extra party member would offer for the benefit of getting items "on the cheap" or, in what should be rare cases, "on the free".</p><p></p><p>Example: my character (19 Cleric/2 Hierophant) has started to establish his own religion, and has erected a church to that end. His cohort (10 Favored Soul/7 Pious Templar) stays at the church dealing with the day to day activities, which includes welcoming new worshippers swayed from abroad by my character. He also happens to be a more-than-capable crafter of magic arms and armor, and as a way of thanking my character for taking him under wing, he crafted a potent magic weapon for no cost.</p><p></p><p>Might this be a little unfair? Sure, if you want to look at it with that kind of slant. But is handing my cleric a rockin' scythe more helpful to the party than being an extra 17th level frontline combatant/healing machine/whatever? I certainly don't think so. And the unbalancing factor is mitigated by the fact that my party doesn't hold any sway over the cohort. The cohort might sell them a weapon on the cheap (75%) because of their association, but wouldn't give them something for free. Nor would my character ask that of his cohort.</p><p></p><p>A lot of the problems with Leadership, it seems, can be covered by roleplaying. Most characters shouldn't feel entitled to free stuff because someone they know can make it.</p></blockquote><p></p>
[QUOTE="Treacherous_B, post: 3285235, member: 47524"] As someone currently "abusing" the Leadership feat by having a cohort with an item creation feat, I decided I'd stop lurking for a second to chime in. Cohorts are figures of nearly-comparable power to your character that - based on that character's influence - has decided to drop everything they'd normally be doing to associate themselves with said character. I figure that entitles you to some perks, but nothing like a constant stream of free items. There can be a nice middle-ground there, especially if the cohort stays at home. In a sense, you're exchanging the combat/travel boons having (essentially) an extra party member would offer for the benefit of getting items "on the cheap" or, in what should be rare cases, "on the free". Example: my character (19 Cleric/2 Hierophant) has started to establish his own religion, and has erected a church to that end. His cohort (10 Favored Soul/7 Pious Templar) stays at the church dealing with the day to day activities, which includes welcoming new worshippers swayed from abroad by my character. He also happens to be a more-than-capable crafter of magic arms and armor, and as a way of thanking my character for taking him under wing, he crafted a potent magic weapon for no cost. Might this be a little unfair? Sure, if you want to look at it with that kind of slant. But is handing my cleric a rockin' scythe more helpful to the party than being an extra 17th level frontline combatant/healing machine/whatever? I certainly don't think so. And the unbalancing factor is mitigated by the fact that my party doesn't hold any sway over the cohort. The cohort might sell them a weapon on the cheap (75%) because of their association, but wouldn't give them something for free. Nor would my character ask that of his cohort. A lot of the problems with Leadership, it seems, can be covered by roleplaying. Most characters shouldn't feel entitled to free stuff because someone they know can make it. [/QUOTE]
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