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<blockquote data-quote="SlagMortar" data-source="post: 3550027" data-attributes="member: 24821"><p>Nars, my dwarven rogue with 8 charisma, definitely looked up to Ishmael in a somewhat cohort/apprentice type way. When Nars tumbled passed an elemental only to trigger a trap releasing two more elemental that thrashed him within an inch of his life, he definitely felt like an apprentice. The relationship spanned 3 adventures and levels 1-5. In the same party, Gorefoot and Percy have a relationship that could almost certainly described as leader/cohort. Of course not every PC has that type of personality. Neither of my other characters would feel like a cohort even if they were adventuring with level 15 characters.</p><p></p><p>If that is too hard to recreate, then maybe we should change the rules to make it easier. For example, we could allow players to create a 4th character as long as it was designated as a cohort. I'd be happy to play a Freefolk cohort for Vantiri, assuming Bront wanted me to. I'd be happy to work with him to find a build and personality that he liked and continue to work with him throughout the game, as long as he was also receptive to my ideas for the character. I'd even take the cohort XP and a smaller share of treasure. </p><p></p><p>I may be the only one who would be interested in playing that type of character. If there are more characters wanting cohorts who one day grow into real heros than players willing to play them, then maybe a change to the leadership rules is in order. </p><p></p><p>My point is, I think leadership in general is a hack to allow the common fantasy archetype of Leader and followers into the game. I think LEW is sufficiently different from a normal game to implement these archetypes in a more interesting and inclusive way.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 3550027, member: 24821"] Nars, my dwarven rogue with 8 charisma, definitely looked up to Ishmael in a somewhat cohort/apprentice type way. When Nars tumbled passed an elemental only to trigger a trap releasing two more elemental that thrashed him within an inch of his life, he definitely felt like an apprentice. The relationship spanned 3 adventures and levels 1-5. In the same party, Gorefoot and Percy have a relationship that could almost certainly described as leader/cohort. Of course not every PC has that type of personality. Neither of my other characters would feel like a cohort even if they were adventuring with level 15 characters. If that is too hard to recreate, then maybe we should change the rules to make it easier. For example, we could allow players to create a 4th character as long as it was designated as a cohort. I'd be happy to play a Freefolk cohort for Vantiri, assuming Bront wanted me to. I'd be happy to work with him to find a build and personality that he liked and continue to work with him throughout the game, as long as he was also receptive to my ideas for the character. I'd even take the cohort XP and a smaller share of treasure. I may be the only one who would be interested in playing that type of character. If there are more characters wanting cohorts who one day grow into real heros than players willing to play them, then maybe a change to the leadership rules is in order. My point is, I think leadership in general is a hack to allow the common fantasy archetype of Leader and followers into the game. I think LEW is sufficiently different from a normal game to implement these archetypes in a more interesting and inclusive way. [/QUOTE]
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