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<blockquote data-quote="Pax" data-source="post: 1187178" data-attributes="member: 6875"><p>Animosity how? Since the followers are a self-replenishing "resource" (albeit at ever-smaller numbers, if the PC is cavalier about the losses), all tha happens is, the PC has a mass funeral to attend, and is "sans flunkies" for a moderate length of gametime.</p><p></p><p> Plus he's learned not to bring all of his followers around on every adventure.</p><p></p><p></p><p></p><p></p><p> The WWoC was a "worst case scenario", not the entirety of what I pointed out. ANY wizard or sorceror with a Firebrand can likely catch most, if not all, of those 120 Repeating-Crossbow armed followers with a single spell. With Fireball, it might take 2-3 spells.</p><p></p><p> And if you mean to say that ALL arcane spellcasters are unrealistic opponents ... then your campaign doesn't resemble Core D&D very much, IMO.</p><p></p><p> Heck. Generic "evil necromancer raising an army of undead" plotline; give the necromancer Subdual Substitution and Widen Spell, and let him go to town -- his undead troops're immune, the PC's followers (or, for that matter, ANY living troops sent to stop the necromancer) are not.</p><p></p><p></p><p></p><p>It's better to point out how quickly the lot of them will die, and what sorts of penalties that COULD entail ... and then <strong>let the players make the choice</strong>. Being a GM isn't about restricting the players to only the GOOD choices, it's about fairly adjudicating the results OF their choices ... good, bad, or indifferent.</p></blockquote><p></p>
[QUOTE="Pax, post: 1187178, member: 6875"] Animosity how? Since the followers are a self-replenishing "resource" (albeit at ever-smaller numbers, if the PC is cavalier about the losses), all tha happens is, the PC has a mass funeral to attend, and is "sans flunkies" for a moderate length of gametime. Plus he's learned not to bring all of his followers around on every adventure. The WWoC was a "worst case scenario", not the entirety of what I pointed out. ANY wizard or sorceror with a Firebrand can likely catch most, if not all, of those 120 Repeating-Crossbow armed followers with a single spell. With Fireball, it might take 2-3 spells. And if you mean to say that ALL arcane spellcasters are unrealistic opponents ... then your campaign doesn't resemble Core D&D very much, IMO. Heck. Generic "evil necromancer raising an army of undead" plotline; give the necromancer Subdual Substitution and Widen Spell, and let him go to town -- his undead troops're immune, the PC's followers (or, for that matter, ANY living troops sent to stop the necromancer) are not. It's better to point out how quickly the lot of them will die, and what sorts of penalties that COULD entail ... and then [b]let the players make the choice[/b]. Being a GM isn't about restricting the players to only the GOOD choices, it's about fairly adjudicating the results OF their choices ... good, bad, or indifferent. [/QUOTE]
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