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Leadership x4?
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<blockquote data-quote="wraith8" data-source="post: 1187625" data-attributes="member: 13614"><p>Bah, strange perspective?</p><p>I wouldn't make a fight where all cohorts are useless, but a fight that mixes it up and trys to make characters rely on their teamates rather than their cohorts always. Other battles like making certain cohorts only helpful to certain characters is also fun. </p><p>For Example: 4 players and 4 cohorts are together, all of a suddent they take a step and they fall into a trap door. Each cohort ends up with a different player than usual..... You try and make it fair so some cohorts that cant help players don't go together but otherwise, it makes things interesting. A cleric helping a cleric instead of helping a fighter still is interesting if played right..... </p><p></p><p>Leadership is IMO the most powerful feat in the game, and if everyone takes it, it can make playing with other players not worth it. Whatas the point of teamwork when you only need you and your cohort?</p><p></p><p>having fights with groups of monsters slightly harder than normal (like cr say, 18 instead of 15 in a 4players with 4 cohorts situation) is not unbalenced and adding certain things to null a few cohorts and a few players in a normal battle (say 2 players and 2 cohorts of different players) makes things interesting and fun and keeps up the strategy in the game.</p><p></p><p>If one person only takes leadership, this isn't necessary. But when everyone does....</p></blockquote><p></p>
[QUOTE="wraith8, post: 1187625, member: 13614"] Bah, strange perspective? I wouldn't make a fight where all cohorts are useless, but a fight that mixes it up and trys to make characters rely on their teamates rather than their cohorts always. Other battles like making certain cohorts only helpful to certain characters is also fun. For Example: 4 players and 4 cohorts are together, all of a suddent they take a step and they fall into a trap door. Each cohort ends up with a different player than usual..... You try and make it fair so some cohorts that cant help players don't go together but otherwise, it makes things interesting. A cleric helping a cleric instead of helping a fighter still is interesting if played right..... Leadership is IMO the most powerful feat in the game, and if everyone takes it, it can make playing with other players not worth it. Whatas the point of teamwork when you only need you and your cohort? having fights with groups of monsters slightly harder than normal (like cr say, 18 instead of 15 in a 4players with 4 cohorts situation) is not unbalenced and adding certain things to null a few cohorts and a few players in a normal battle (say 2 players and 2 cohorts of different players) makes things interesting and fun and keeps up the strategy in the game. If one person only takes leadership, this isn't necessary. But when everyone does.... [/QUOTE]
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