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<blockquote data-quote="James McMurray" data-source="post: 1294913" data-attributes="member: 743"><p>Or if you have penalties for personality, history, or other compnions. Once you've had a cohort or two die things will start getting worse for you.</p><p></p><p></p><p></p><p>For running a temple, you could start off with a leadership score of 11 at 6th level (level 6 + charisma 2 + generosity 1 + base of operations 2). That gives you 6 acolytes to start running your small temple. As you gain levels (and dump gold into the temple) it will both grow in sie and in staff, until at level 16 (or sooner if you increase charisma) you'll have a fairly bussling temple that has 73 staff members.</p><p></p><p>The group in our City of the Spider Queen example is a small travelling circus. We've got a goblin dagger-master, several different types of dwarves, and a pixie druid. The bard's followers run the circus while we're out hunting drow.</p><p></p><p>There is an Epic leadership feat in the ELH. The Draconomicon has a Dragon Cohort feat that dosn't give followers but gives your cohort a free +3 to spend on ECL. The cohort has to come from a specific list of dragons.</p><p></p><p></p><p></p><p>What kind of area is the city in? If its on the outskirts of a country there will likely be a larger adventurer base to sell to.</p><p></p><p>I personally wouldn't let it go too high, and would base it on the rate at which the party advances and their average wealth per level. Leadership is already a powerful feat without turning it into a gold mine as well. Perhaps 1-3% of the character's average wealth at their level per game month, depending on the area? As they gained levels their customer base and reputation would grow, which would give an ingame reason for the game balance choice of basing it on character level.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1294913, member: 743"] Or if you have penalties for personality, history, or other compnions. Once you've had a cohort or two die things will start getting worse for you. For running a temple, you could start off with a leadership score of 11 at 6th level (level 6 + charisma 2 + generosity 1 + base of operations 2). That gives you 6 acolytes to start running your small temple. As you gain levels (and dump gold into the temple) it will both grow in sie and in staff, until at level 16 (or sooner if you increase charisma) you'll have a fairly bussling temple that has 73 staff members. The group in our City of the Spider Queen example is a small travelling circus. We've got a goblin dagger-master, several different types of dwarves, and a pixie druid. The bard's followers run the circus while we're out hunting drow. There is an Epic leadership feat in the ELH. The Draconomicon has a Dragon Cohort feat that dosn't give followers but gives your cohort a free +3 to spend on ECL. The cohort has to come from a specific list of dragons. What kind of area is the city in? If its on the outskirts of a country there will likely be a larger adventurer base to sell to. I personally wouldn't let it go too high, and would base it on the rate at which the party advances and their average wealth per level. Leadership is already a powerful feat without turning it into a gold mine as well. Perhaps 1-3% of the character's average wealth at their level per game month, depending on the area? As they gained levels their customer base and reputation would grow, which would give an ingame reason for the game balance choice of basing it on character level. [/QUOTE]
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