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leading an american- indian campaign
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<blockquote data-quote="Jack7" data-source="post: 3990419" data-attributes="member: 54707"><p>That's right. A modified class for the American Indian shaman developed from <em>Oriental Adventures</em> might be more helpful, but he's absolutely right about the spirit world emphasis.</p><p></p><p>You might also consider the fact that medicine men were sometimes important advisers to chiefs and other tribal elders.</p><p></p><p></p><p></p><p></p><p></p><p>That's also right. You might want to develop camouflage, paint, cover, and stealth as armor types (at least as to effect). Stealth and ambush are fundamental to the types of warfare, Indian warfare and guerilla warfare, in which the Indians engaged. A good source of ideas would be to study accounts of the French and Indian Wars. Combat was short, fierce, ambush and stealth oriented, lighting raids, and up close and very personal. Weaponry was very vicious.</p><p></p><p>You might also comfier things like the Ghost Dance and the view that under certain conditions, through spirit focus or what we would call magic, that a brave could become invulnerable to bullets or other types of weapons. As an alternative to armor.</p><p></p><p></p><p></p><p></p><p></p><p>You might consider a Totem race (maybe even a class), a Spirit race, or even a sub-race of humans who are able to transform under special circumstances into animal totems or spirit totems, like a were-bear or were-wolf, though an Indian were-wolf would be quite different from a European werewolf. You might also consider changelings, since many Indian stories deal with changelings, similar to Celtic myths about changelings.</p><p></p><p>A final set of ideas might be to have your Indian characters encounter South American type Indians (Aztecs, Mayans, Toltecs) on either trade missions or raids, and to have them encounter raiders or explorers from other lands, such as the Vikings, etc. Depends very much upon the general time frame and geographic background you intend.</p></blockquote><p></p>
[QUOTE="Jack7, post: 3990419, member: 54707"] That's right. A modified class for the American Indian shaman developed from [I]Oriental Adventures[/I] might be more helpful, but he's absolutely right about the spirit world emphasis. You might also consider the fact that medicine men were sometimes important advisers to chiefs and other tribal elders. That's also right. You might want to develop camouflage, paint, cover, and stealth as armor types (at least as to effect). Stealth and ambush are fundamental to the types of warfare, Indian warfare and guerilla warfare, in which the Indians engaged. A good source of ideas would be to study accounts of the French and Indian Wars. Combat was short, fierce, ambush and stealth oriented, lighting raids, and up close and very personal. Weaponry was very vicious. You might also comfier things like the Ghost Dance and the view that under certain conditions, through spirit focus or what we would call magic, that a brave could become invulnerable to bullets or other types of weapons. As an alternative to armor. You might consider a Totem race (maybe even a class), a Spirit race, or even a sub-race of humans who are able to transform under special circumstances into animal totems or spirit totems, like a were-bear or were-wolf, though an Indian were-wolf would be quite different from a European werewolf. You might also consider changelings, since many Indian stories deal with changelings, similar to Celtic myths about changelings. A final set of ideas might be to have your Indian characters encounter South American type Indians (Aztecs, Mayans, Toltecs) on either trade missions or raids, and to have them encounter raiders or explorers from other lands, such as the Vikings, etc. Depends very much upon the general time frame and geographic background you intend. [/QUOTE]
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