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Leading up to and then running G1-G3 for 3.5, advice needed!
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<blockquote data-quote="dagger" data-source="post: 2082251" data-attributes="member: 279"><p>I have downloaded the g1-g3 conversion docs from this site and they pretty much confirm what I had already surmised; that the party will need to be higher level than in the original modules. I will most likely have around 5-6 steady players who are average at min maxing characters. </p><p></p><p>In games I run and play in, we never really pull any punches at the table. DM’s roll all the dice in front of players, and very little fudging goes on. I try not to Meta game with monsters, but I will play them very deadly if they have decent intelligence and tactics. I also know the 3.0/3.5 rule set like the back of my hand. This also is might make it even more deadly for the group, because a couple have only been playing for about a year.</p><p></p><p>A) One of my problems is that I don’t really want to have them roll up anything above 4th level. I was <strong>thinking</strong> that Gestalt would allow me to get cranking on G1 quicker and increase the survival rate of the PC’s. I have experienced Gestalt (dm and player) in two campaigns so far and I am comfortable with it. One of the times I played the series in 1st edtion, the DM had us roll up 2 back up characters each ahead of time, I might do this as well.</p><p></p><p>B) What modules (any edition) do you think would be good to run leading up to the giant series? I plan on doing this in FR, but I am very open to non FR adventures. I still might be open to a different pre made world other than FR. Please assume that the characters are starting out at 2nd to 4th level.</p><p></p><p>C) I have played in this module twice in 1st edition and once in 2nd, so it will be old hat with me. Do you have any advice that might help keep the G1-G3 fun? Most of the players will be ok with hack n slash, but I do want to keep it a little interesting. </p><p></p><p></p><p></p><p>Finally, thanks for reading this!</p></blockquote><p></p>
[QUOTE="dagger, post: 2082251, member: 279"] I have downloaded the g1-g3 conversion docs from this site and they pretty much confirm what I had already surmised; that the party will need to be higher level than in the original modules. I will most likely have around 5-6 steady players who are average at min maxing characters. In games I run and play in, we never really pull any punches at the table. DM’s roll all the dice in front of players, and very little fudging goes on. I try not to Meta game with monsters, but I will play them very deadly if they have decent intelligence and tactics. I also know the 3.0/3.5 rule set like the back of my hand. This also is might make it even more deadly for the group, because a couple have only been playing for about a year. A) One of my problems is that I don’t really want to have them roll up anything above 4th level. I was [b]thinking[/b] that Gestalt would allow me to get cranking on G1 quicker and increase the survival rate of the PC’s. I have experienced Gestalt (dm and player) in two campaigns so far and I am comfortable with it. One of the times I played the series in 1st edtion, the DM had us roll up 2 back up characters each ahead of time, I might do this as well. B) What modules (any edition) do you think would be good to run leading up to the giant series? I plan on doing this in FR, but I am very open to non FR adventures. I still might be open to a different pre made world other than FR. Please assume that the characters are starting out at 2nd to 4th level. C) I have played in this module twice in 1st edition and once in 2nd, so it will be old hat with me. Do you have any advice that might help keep the G1-G3 fun? Most of the players will be ok with hack n slash, but I do want to keep it a little interesting. Finally, thanks for reading this! [/QUOTE]
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Leading up to and then running G1-G3 for 3.5, advice needed!
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