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Leading up to and then running G1-G3 for 3.5, advice needed!
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<blockquote data-quote="Garnfellow" data-source="post: 2110562" data-attributes="member: 1223"><p>I'm in a very similar boat as you -- I am running a retro campaign of classic modules (what a fricken blast!) and G1-3 is probably the sequence I am most eagerly anticipating (because it's so cool) and also dreading (because giants have changed so drastically since 1st edition).</p><p></p><p>My solution is probably more radical than what you're looking for, but here goes -- I'm pondering using vastly scaled down versions of the 3e giant races, as described by Daniel Collins in his article, "Giants: 1st AD&D Conversions." (<a href="http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html)" target="_blank">http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html)</a>.</p><p></p><p>I've got a lot of reasons for wanting to do this, and not all of them amount to simple knee-jerk retroism. Daniel makes a pretty good case on his own, and I'm inclined to agree that from a design perspective, 3e giants have flat out too many HD. They don't fit the 3e monster building guidelines, but (to me) more importantly, having so many racial HD is boring and fairly limiting. I'd rather have a lot fewer giant racial HD and thus more room to add base classes and prestige classes (and hey, templates too) before banging up against epic levels.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2110562, member: 1223"] I'm in a very similar boat as you -- I am running a retro campaign of classic modules (what a fricken blast!) and G1-3 is probably the sequence I am most eagerly anticipating (because it's so cool) and also dreading (because giants have changed so drastically since 1st edition). My solution is probably more radical than what you're looking for, but here goes -- I'm pondering using vastly scaled down versions of the 3e giant races, as described by Daniel Collins in his article, "Giants: 1st AD&D Conversions." ([url]http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html)[/url]. I've got a lot of reasons for wanting to do this, and not all of them amount to simple knee-jerk retroism. Daniel makes a pretty good case on his own, and I'm inclined to agree that from a design perspective, 3e giants have flat out too many HD. They don't fit the 3e monster building guidelines, but (to me) more importantly, having so many racial HD is boring and fairly limiting. I'd rather have a lot fewer giant racial HD and thus more room to add base classes and prestige classes (and hey, templates too) before banging up against epic levels. [/QUOTE]
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Leading up to and then running G1-G3 for 3.5, advice needed!
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