Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
League of Assassins - Concluded.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 609086" data-attributes="member: 8530"><p><strong>The Castle</strong></p><p></p><p>The Castle</p><p></p><p>Regarding buildings. I spoke with Piratecat last weekend at ENWorld Boston Gameday V, and he has given me permission to use his Calphas’ Comfortable Castle floor plan. As Calphas is not worshipped in this campaign I have renamed it Kulp’s Comfortable Castle. I have decided to keep the floor plan as written and also keep it similar to how the Defenders use it. So, rather than being in a fixed location in Jawltorn, it will be a portable structure. It will be accessed via a magic orb, the Orb of Kulp (which Kindor also found in the collection) that upon the command world “A cat that good.” will transform into the magical doorway to the castle, the orb becoming the doorknob. </p><p></p><p>Immediately following its activation the door the knob will be grasped and a password stated, which will be required for the door to open. At this point the mage will also have the opportunity to also place a spell on the orb that will activate if anyone tries to either open it without first stating the password or pick the key hole (The currently is no key to this lock, the only one ever made being retained by the item’s original creator, Kulp the Magnificent). </p><p></p><p>The castle itself will operate similar to the spell Mordenkainen’s Magnificent Mansion, except it will have a much longer duration, up to one-day per level of the person re-enchanting the Orb after each usage. One catch to this benefit is that the re-enchanting will take an equal amount of time to recharge the orb was used for. This will allow the Silver Moon to bring it on future missions, but still limit its usage to only once per mission, as they will have no mages in their group high enough level to recharge it themselves. </p><p></p><p>For the duration of the module this magical doorway will be erected in the building where the auction will take place. This building will be a large stone and oak structure that was formally used as a warehouse. It is located in a part of the city, where an entire city block that contained several warehouses that Kindor has now razed for the land to build the hospital on. The only buildings retained were this well constructed warehouse in the southeastern corner of this block and its adjacent barn in the southwestern corn, as these buildings were in good physical condition. He plans to use the warehouse building as a carriage house for Medical Wagons (ambulances). </p><p></p><p>This warehouse building is 80x120 feet, with the majority of it being a single 80x100 room with a high ceiling. All of the spacious windows in this room are high above, starting ten feet above the floor, to allow a great deal of light inside while still allowing privacy inside. Four barn-type double doors are along the longer south side of the building, with driveways out to the main street. There are also barn-type doors on the western wall, with fencing outside that lead directly to the barn. The eastern wall of the building has the front door followed by two stories of rooms running 80x20 feet and a staircase leading up to the second floor hallway. It is on this second floor that the doorway to Kulp’s Comfortable Castle will be situated. </p><p></p><p>The Silver Moon will have a week to get the warehouse building cleaned up and furnished for the auction. He will allow them to borrow any furnishings they wish from his castle, but will not allow anybody except them to enter his castle to get this furniture. This is for two reasons. First, Melito does not want any members of the ILA to infiltrate Kindor’s home. Second, as an added security precaution Colonel Tenbar of the Jawlt Army has managed to sneak most of his forces into the city, and they are now secretly marshalling behind the walled in grounds of the Lordholder’s castle.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 609086, member: 8530"] [b]The Castle[/b] The Castle Regarding buildings. I spoke with Piratecat last weekend at ENWorld Boston Gameday V, and he has given me permission to use his Calphas’ Comfortable Castle floor plan. As Calphas is not worshipped in this campaign I have renamed it Kulp’s Comfortable Castle. I have decided to keep the floor plan as written and also keep it similar to how the Defenders use it. So, rather than being in a fixed location in Jawltorn, it will be a portable structure. It will be accessed via a magic orb, the Orb of Kulp (which Kindor also found in the collection) that upon the command world “A cat that good.” will transform into the magical doorway to the castle, the orb becoming the doorknob. Immediately following its activation the door the knob will be grasped and a password stated, which will be required for the door to open. At this point the mage will also have the opportunity to also place a spell on the orb that will activate if anyone tries to either open it without first stating the password or pick the key hole (The currently is no key to this lock, the only one ever made being retained by the item’s original creator, Kulp the Magnificent). The castle itself will operate similar to the spell Mordenkainen’s Magnificent Mansion, except it will have a much longer duration, up to one-day per level of the person re-enchanting the Orb after each usage. One catch to this benefit is that the re-enchanting will take an equal amount of time to recharge the orb was used for. This will allow the Silver Moon to bring it on future missions, but still limit its usage to only once per mission, as they will have no mages in their group high enough level to recharge it themselves. For the duration of the module this magical doorway will be erected in the building where the auction will take place. This building will be a large stone and oak structure that was formally used as a warehouse. It is located in a part of the city, where an entire city block that contained several warehouses that Kindor has now razed for the land to build the hospital on. The only buildings retained were this well constructed warehouse in the southeastern corner of this block and its adjacent barn in the southwestern corn, as these buildings were in good physical condition. He plans to use the warehouse building as a carriage house for Medical Wagons (ambulances). This warehouse building is 80x120 feet, with the majority of it being a single 80x100 room with a high ceiling. All of the spacious windows in this room are high above, starting ten feet above the floor, to allow a great deal of light inside while still allowing privacy inside. Four barn-type double doors are along the longer south side of the building, with driveways out to the main street. There are also barn-type doors on the western wall, with fencing outside that lead directly to the barn. The eastern wall of the building has the front door followed by two stories of rooms running 80x20 feet and a staircase leading up to the second floor hallway. It is on this second floor that the doorway to Kulp’s Comfortable Castle will be situated. The Silver Moon will have a week to get the warehouse building cleaned up and furnished for the auction. He will allow them to borrow any furnishings they wish from his castle, but will not allow anybody except them to enter his castle to get this furniture. This is for two reasons. First, Melito does not want any members of the ILA to infiltrate Kindor’s home. Second, as an added security precaution Colonel Tenbar of the Jawlt Army has managed to sneak most of his forces into the city, and they are now secretly marshalling behind the walled in grounds of the Lordholder’s castle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
League of Assassins - Concluded.
Top