Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
League of Extraordinary (calling all players ;))
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 1910245" data-attributes="member: 7006"><p>My votes on things to make the game truly pulpy AND Extraordinary would be thus:</p><p></p><p>I think Gesalt lower level characters would be more interesting than high level single class characters. Most folks have played PCs at 8th - 10th level before, but probably very few have ever had a chance to play Gesalt. This would be a cool chance to try it out.</p><p></p><p>I would make stat buy higher (36 or 40 would be cool).</p><p></p><p>I would give out many more feats. Feats are what truly make characters different and special from each other, so if you give out more feats, characters will become more extraordinary. I'd say give out a feat at EVERY character level with 2 feats at 1st (and this doesn't include the free feats that fighters, wizards, humans, monks etc get as part of their class levels). This probably won't cause too much of a problem because PbP games tend to move along so slowly that it'll be months before a number of your feats every actually come up.</p><p></p><p>Because there are no prestige classes as you said if the game goes Gesalt, I'd allow players to buy prestige class abilities as feats. The prerequisite for the "feat" is the character level needed to acquire the ability through normal minimum class & prestige class advancement</p><p></p><p>I.E. if your character wanted the "Impromptu Sneak Attack 1/day" ability of the Arcane Trickster (a 3rd level prestige class ability), you'd be able to get it with a feat at 11th level. (To get into the Arcane Trickster prestige class you need at minimum 5 levels of wizard to cast 3rd level spells and 3 levels of rogue to get the +2d6 sneak attack, then the 3rd level prestige ability would bring the character to 11th level at minimum.)</p><p></p><p>The reason why I'm include this rule is because there are hundreds of special abilities that are out there that could easily be feats and be fun to use, but which we usually never get a chance to use. I know that I personally would love to some day use the Drunken Master's ability to make up to a 90 degree turn while charging, but I realize the odds of me ever playing a Drunken Master are slim. This game would allow players to grab those special abilities they've always wanted to try out but never got the chance. Since this specific game is supposed to be involving characters a lot more twinked than normal, this allowance would be great fun.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 1910245, member: 7006"] My votes on things to make the game truly pulpy AND Extraordinary would be thus: I think Gesalt lower level characters would be more interesting than high level single class characters. Most folks have played PCs at 8th - 10th level before, but probably very few have ever had a chance to play Gesalt. This would be a cool chance to try it out. I would make stat buy higher (36 or 40 would be cool). I would give out many more feats. Feats are what truly make characters different and special from each other, so if you give out more feats, characters will become more extraordinary. I'd say give out a feat at EVERY character level with 2 feats at 1st (and this doesn't include the free feats that fighters, wizards, humans, monks etc get as part of their class levels). This probably won't cause too much of a problem because PbP games tend to move along so slowly that it'll be months before a number of your feats every actually come up. Because there are no prestige classes as you said if the game goes Gesalt, I'd allow players to buy prestige class abilities as feats. The prerequisite for the "feat" is the character level needed to acquire the ability through normal minimum class & prestige class advancement I.E. if your character wanted the "Impromptu Sneak Attack 1/day" ability of the Arcane Trickster (a 3rd level prestige class ability), you'd be able to get it with a feat at 11th level. (To get into the Arcane Trickster prestige class you need at minimum 5 levels of wizard to cast 3rd level spells and 3 levels of rogue to get the +2d6 sneak attack, then the 3rd level prestige ability would bring the character to 11th level at minimum.) The reason why I'm include this rule is because there are hundreds of special abilities that are out there that could easily be feats and be fun to use, but which we usually never get a chance to use. I know that I personally would love to some day use the Drunken Master's ability to make up to a 90 degree turn while charging, but I realize the odds of me ever playing a Drunken Master are slim. This game would allow players to grab those special abilities they've always wanted to try out but never got the chance. Since this specific game is supposed to be involving characters a lot more twinked than normal, this allowance would be great fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
League of Extraordinary (calling all players ;))
Top