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<blockquote data-quote="Karl Green" data-source="post: 1924210" data-attributes="member: 1467"><p>OK I am still in the process of firming up the plot for this game but I thought I would post a little teaser. The very <em>basic</em> plotline (subject to GM changing his mind later) is that an artifact that might very well have had a direct impact on the destruction of the Galifar Empire and lead to the Last War, was supposedly destroyed 90 years ago but is being reassembled. The group must seek out knowledge about this lost artifact that was suppressed through powerful dragon magic, and figure out how to stop these evil doers. Of course now that knowledge seems to be ‘seeping out’ other groups are also seeking it, and they would like nothing better then to take it from the party’s cold dead hands. </p><p></p><p>The title of this story is “League Reborn, Terror Reborn”. Here are the titles for each “Issue” with a brief outline of the plot/story. Note that each part I am going to try and run fairly quick and fast BUT that it will take a bit for the first story arch to finish up… (just from past knowledge of running PBP games here. For example I’m running ‘Greyhawk, Return of the Slavelords’ we are only on part two of a six part arch, and the party is just faces some of the ‘servants’ of the Slavelords in six months of time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>“Eberron, the League of the ExtraOrdinaries (<strong>LXO</strong>), League Reborn, Terror Reborn” </p><p>1. “<strong>Dreams of Lost Empire</strong>” – the forming of the League. Discover the propose of the League, take up your first quest, and see the ‘price’ of Imperial Dreams. </p><p>2. “<strong>Murder on the Starilaskur L-Rail Express</strong>” – seeking important information from a crazy Gnome of House Sivis can be dangerous, especially when traveling over 200 miles per hour… but its down right suicidal when you’re also accused of murder!</p><p>3. “<strong>Falling Idols</strong>” – searching the unknown, in the depth of Sharn can get you into trouble with the fanatical followers of the pure evil. </p><p>4. “<strong>the Eldeen Falcon</strong>” – head north to the Eldeen Reaches to recover a lost item from a druid… sounds easy enough if it weren’t for the Sky Pirates.</p><p>5. “<strong>Vampire Love Stories</strong>” – first mission to Karrnath where one of League draws the unwanted advances from a member of the Undead! Femme fatal ala’ grandee.</p><p>6. “<strong>the Stone of Knowledge</strong>” – search the archives and vaults at the Korranberg Library for the legendary ‘Stone of Knowledge’ that is said to have many secrets that will help you with your quest. Beware those that guard it and the green talons of those that seek to destroy it. </p><p>7. “<strong>Shadow Marches, Shadow Dragons</strong>” – traveling into the Shadow Marches in search of lost items is never fun, especially when dragons are involved. </p><p>8. “<strong>Battle above the City of Towers</strong>” – face those that wish to destroy Sharn for their own terrible dreams of power. Save the city, win the girl and maybe, just maybe learn what the heck is <em>really</em> going on. </p><p>9. “<strong>Memories of the Abyss</strong>” – to succeed at in your quest (and to save the world) race to a forgotten city in the heart of lost Xen’ Dirk… there you will face crazy giants, cultist and fanatics of many colors who all seek the ‘power’ for their own mad plans; yours just happens to be the <em>least</em> ‘mad’ plan of them all.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1924210, member: 1467"] OK I am still in the process of firming up the plot for this game but I thought I would post a little teaser. The very [i]basic[/i] plotline (subject to GM changing his mind later) is that an artifact that might very well have had a direct impact on the destruction of the Galifar Empire and lead to the Last War, was supposedly destroyed 90 years ago but is being reassembled. The group must seek out knowledge about this lost artifact that was suppressed through powerful dragon magic, and figure out how to stop these evil doers. Of course now that knowledge seems to be ‘seeping out’ other groups are also seeking it, and they would like nothing better then to take it from the party’s cold dead hands. The title of this story is “League Reborn, Terror Reborn”. Here are the titles for each “Issue” with a brief outline of the plot/story. Note that each part I am going to try and run fairly quick and fast BUT that it will take a bit for the first story arch to finish up… (just from past knowledge of running PBP games here. For example I’m running ‘Greyhawk, Return of the Slavelords’ we are only on part two of a six part arch, and the party is just faces some of the ‘servants’ of the Slavelords in six months of time :)) “Eberron, the League of the ExtraOrdinaries ([b]LXO[/b]), League Reborn, Terror Reborn” 1. “[b]Dreams of Lost Empire[/b]” – the forming of the League. Discover the propose of the League, take up your first quest, and see the ‘price’ of Imperial Dreams. 2. “[b]Murder on the Starilaskur L-Rail Express[/b]” – seeking important information from a crazy Gnome of House Sivis can be dangerous, especially when traveling over 200 miles per hour… but its down right suicidal when you’re also accused of murder! 3. “[b]Falling Idols[/b]” – searching the unknown, in the depth of Sharn can get you into trouble with the fanatical followers of the pure evil. 4. “[b]the Eldeen Falcon[/b]” – head north to the Eldeen Reaches to recover a lost item from a druid… sounds easy enough if it weren’t for the Sky Pirates. 5. “[b]Vampire Love Stories[/b]” – first mission to Karrnath where one of League draws the unwanted advances from a member of the Undead! Femme fatal ala’ grandee. 6. “[b]the Stone of Knowledge[/b]” – search the archives and vaults at the Korranberg Library for the legendary ‘Stone of Knowledge’ that is said to have many secrets that will help you with your quest. Beware those that guard it and the green talons of those that seek to destroy it. 7. “[b]Shadow Marches, Shadow Dragons[/b]” – traveling into the Shadow Marches in search of lost items is never fun, especially when dragons are involved. 8. “[b]Battle above the City of Towers[/b]” – face those that wish to destroy Sharn for their own terrible dreams of power. Save the city, win the girl and maybe, just maybe learn what the heck is [i]really[/i] going on. 9. “[b]Memories of the Abyss[/b]” – to succeed at in your quest (and to save the world) race to a forgotten city in the heart of lost Xen’ Dirk… there you will face crazy giants, cultist and fanatics of many colors who all seek the ‘power’ for their own mad plans; yours just happens to be the [i]least[/i] ‘mad’ plan of them all. [/QUOTE]
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