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<blockquote data-quote="Ferrix" data-source="post: 1947197" data-attributes="member: 6115"><p>I figured pure shapechange would be the most negligible, as it only comes into play against a single spell. Oops...</p><p></p><p></p><p>I'd rather the hand crossbow more than the ring of mind shielding, as I need an effective weapon. Basically my idea for the hand crossbow is one which won't deal a great deal of direct damage in its own right, but will end up wreaking secondary effects. The effects would have to be grouped into various strengths and potential PP cost modifiers and given base durations but I'd find it much more entertaining and unique.</p><p></p><p>For the hand crossbow, I meant a deep crystal handcrossbow (normal up until now) with an ability to use PP to create various types of "poisons". Ideas as follows:</p><p></p><p>Base Cost 1pp</p><p>Base DC 10 + Int. modifier</p><p>Poison Effects, choice of 1 primary, 1 secondary:</p><p>-Unconsciousness</p><p>-Amnesia</p><p>-Blindness</p><p>-Dazzled</p><p>-Deafness</p><p>-Confused</p><p>-Dazed</p><p>-Stunned</p><p>-Fascinated</p><p>-Fatigued</p><p>-Exhausted</p><p>-Paralyzed</p><p>-Sickened</p><p>-Nauseated</p><p>-1 Constitution damage</p><p>-1d2 other ability damage</p><p></p><p>Augmentations:</p><p>2pp: +1 to save DC, increase duration die size, or damage die</p><p>Double cost: increasing duration effect (rounds to minutes, etc.), adding another damage die</p><p>Triple cost: Change to ability drain or a permanent effect</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1947197, member: 6115"] I figured pure shapechange would be the most negligible, as it only comes into play against a single spell. Oops... I'd rather the hand crossbow more than the ring of mind shielding, as I need an effective weapon. Basically my idea for the hand crossbow is one which won't deal a great deal of direct damage in its own right, but will end up wreaking secondary effects. The effects would have to be grouped into various strengths and potential PP cost modifiers and given base durations but I'd find it much more entertaining and unique. For the hand crossbow, I meant a deep crystal handcrossbow (normal up until now) with an ability to use PP to create various types of "poisons". Ideas as follows: Base Cost 1pp Base DC 10 + Int. modifier Poison Effects, choice of 1 primary, 1 secondary: -Unconsciousness -Amnesia -Blindness -Dazzled -Deafness -Confused -Dazed -Stunned -Fascinated -Fatigued -Exhausted -Paralyzed -Sickened -Nauseated -1 Constitution damage -1d2 other ability damage Augmentations: 2pp: +1 to save DC, increase duration die size, or damage die Double cost: increasing duration effect (rounds to minutes, etc.), adding another damage die Triple cost: Change to ability drain or a permanent effect [/QUOTE]
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