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League of Extraordinary Children and Slavelords of Cydonia...
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<blockquote data-quote="ragboy" data-source="post: 2382872" data-attributes="member: 4151"><p>I'm struggling with this now. I know at the 8-12 year old range was when I started reading ER Burroughs, but actually having a kid character in mortal danger, and exposing my kids to various slave/torture weirdness isn't what I'm going for. And I'm also planning on opening up the kid character concepts to any time period, though shoehorned into a Victorian setting. </p><p> </p><p> </p><p></p><p> </p><p>I'm just getting that now, in reading the sli'ess background. That may doom the whole expedition. Though, I can probably come up with some replacement politics that won't strain them too much. They've surprised me in solving some of my more twisted plots, so who knows... </p><p> </p><p>I'm definitely using Grim Tales. All three of my kids are pretty well versed in d20, and I've been itching to use GT, since it opens up character concepts beyond the standard fighter/mage/cleric/thief stuff. I think they'll respond well to that...especially when they can build steamworks robots, and fight Captain Jack Sparrow...etc. I think GT may be more kid-friendly than not. There are tons of options, but at the same time the system seems to be more streamlined. </p><p> </p><p></p><p> </p><p>Well, all I can say right now is 'nice opening Book, and cool snake-dudes." I usually judge RPG material by how much it inspires me...so far consider me inspired. I'll report later if we actually get to play. We're running a straight D&D campaign and an Eberron campaign that's just starting. My wife is about ready to kick us all out of the house. The last straw will be the next time my 4 year old pokes her with a stick and yells, "I stung you! You have to fall asleep!" (he plays a pseudodragon when he sticks around at the table long enough).</p></blockquote><p></p>
[QUOTE="ragboy, post: 2382872, member: 4151"] I'm struggling with this now. I know at the 8-12 year old range was when I started reading ER Burroughs, but actually having a kid character in mortal danger, and exposing my kids to various slave/torture weirdness isn't what I'm going for. And I'm also planning on opening up the kid character concepts to any time period, though shoehorned into a Victorian setting. I'm just getting that now, in reading the sli'ess background. That may doom the whole expedition. Though, I can probably come up with some replacement politics that won't strain them too much. They've surprised me in solving some of my more twisted plots, so who knows... I'm definitely using Grim Tales. All three of my kids are pretty well versed in d20, and I've been itching to use GT, since it opens up character concepts beyond the standard fighter/mage/cleric/thief stuff. I think they'll respond well to that...especially when they can build steamworks robots, and fight Captain Jack Sparrow...etc. I think GT may be more kid-friendly than not. There are tons of options, but at the same time the system seems to be more streamlined. Well, all I can say right now is 'nice opening Book, and cool snake-dudes." I usually judge RPG material by how much it inspires me...so far consider me inspired. I'll report later if we actually get to play. We're running a straight D&D campaign and an Eberron campaign that's just starting. My wife is about ready to kick us all out of the house. The last straw will be the next time my 4 year old pokes her with a stick and yells, "I stung you! You have to fall asleep!" (he plays a pseudodragon when he sticks around at the table long enough). [/QUOTE]
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