Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Lean And Hungry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Simon Collins" data-source="post: 4450344" data-attributes="member: 9860"><p>Beware! This review contains major spoilers.</p><p>This is not a playtest review.</p><p></p><p>Lean & Hungry is a Japanese-style adventure from Atlas Games and is designed for characters of 4th-6th level.</p><p></p><p>Lean & Hungry is a 64-page mono softcover product costing $14.95. Largish spaces between paragraphs and titles, along with a few chunks of white space at the end of chapters, give the product an airy feel. Two pages of ads don't help this aspect. Art runs from good to average; the front cover showing a cameo of the main protagonist and a horde of undead. The maps are a little small, but clear and scaled. Writing style is good, whilst editing is average with minor but regular mistakes.</p><p></p><p>Introduction</p><p>This section gives the background to the adventure. Centuries ago, an evil alchemist performed a ritual to achieve divinity in a specially built sanctum, which required her to bathe in the essence of divine winds for a millenium. Afterwards, a group of demon hunters sealed the sanctum, but released the alchemist's undead cannibalistic servitors (jikininki) from the sanctum in the process. Centuries passed and barbarian bandits hired by a relic hunter came looking for the sanctum (now resembling only an earthen mound). The bandits terrorised the local population until faced with a group of samurai who happened to be in the area. The PCs enter the framework as the samurai have just been smashed by the bandits and the jikininki have risen at the smell of blood and flesh in the vicinity.</p><p></p><p>There is some advice for amending the adventure to non-Japanese settings (or a mix of the two), some plot hooks, roleplaying advice for the GM, and a plot synopsis</p><p></p><p>Chapter One: A City Besieged</p><p>This chapter has the PCs entering the area and travelling toward the village of Mura through villages razed by the bandits. There are community stats for Mura and some rumours that can be gathered. The PCs enter Mura with some roleplaying opportunities and can discover the existence of the jikininki (possibly first hand) and the bandits. A new wondrous item, the Vigilant Lantern, which casts a light that detects evil, is described.</p><p></p><p>Chapter Two: The Barbarian Raiders</p><p>This chapter looks at the bandits lair, and the possible roleplaying opportunities that might arise when the PCs confront the barbarian raiders and their relic hunter employer,plus further roleplaying encounters back in Mura.</p><p></p><p>Chapter Three: The Field Of Combat</p><p>The PCs investigate the field where the battle between the samurai and the bandits took place, possibly facing attack by the jikininki, golem-like terracotta soldiers who act as guardians to the alchemist's sanctum, controlled by the alchemist's earth spirit familiar. The PCs may discover the underground lair of the jikininki and may fall victims of the foul curse that created the jikininki (a new spell to this end is provided).</p><p></p><p>Chapter Four: The Ancient Kofun</p><p>This chapter describes the layout and ancounters within the alchemist's sanctum, which include the traps and guards set by the demon hunters who sealed the sanctum. The encounters are a mixture of timed events and location by location description, with new wondrous items and creatures suited to the genre. The encounters and locations require a mix of skill use, combat, and puzzle-solving. In the climactic battle, the PCs must face the alchemist who has been transormed by her very long bath into a very nasty adversary, that the PCs will likely be unable to defeat. The main aim, however, should be for the PCs to stop her transformation into an evil deity rather than killing her - they are best advised to run once they have awakened her. This may be a deadly encounter for gung-ho parties (CR 13 minimum, more with servitors) and the GM may need to make some changes to suit the natures of her players.</p><p></p><p>Chapter Five: And They All Lived...</p><p>This chapter discusses resolving the various issues detailed in the adventure, possible consequences of the PCs actions along with some further adventure ideas linked to the Lean & Hungry plotline, and guidelines for XP awards.</p><p></p><p>Appendix One: New NPC Classes</p><p>This appendix contains two new 20-level NPC classes -the criminal (an NPC variant on the rogue), and the faithful (an NPC variant of the cleric), based on a similar relationship as the adept has to the sorcerer/wizard. Apart from the fact that the criminal has non-standard save progressions and the faithful has 3 skill points per level, they are just toned-down versions of the classes noted above.</p><p></p><p>Appendix Two: Characters</p><p>This chapter gives stat blocks, description, background and roleplaying advice for the main NPCs. A spot check on the main character of the bandit leader revealed a number of errors - available skill points not matching, additional damage from strength bonus for a two-handed weapon not taken into account, and a 5th-level character with the Leadership feat. This does not bode well for the rest of the stat blocks and GMs using the module would be advised to check these out before use.</p><p></p><p>Conclusion:</p><p>Despite the dodgy stat blocks, Lean & Hungry should make an entertaining adventure for the GM willing to put in a little work in preparation - there may also be a need to water down the final encounter. There is a mix of roleplaying, combat, and skill use, though the first half of the adventure is very roleplaying oriented whilst the second half relies primarily on skill use and combat. The detail on the personality, behaviour, and goals of each of the NPCs is refreshing and helpful, and the plotline intriguing and atmospheric. Though best suited for an Asian setting, with a little further work this could be amended to other campaign settings.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 4450344, member: 9860"] Beware! This review contains major spoilers. This is not a playtest review. Lean & Hungry is a Japanese-style adventure from Atlas Games and is designed for characters of 4th-6th level. Lean & Hungry is a 64-page mono softcover product costing $14.95. Largish spaces between paragraphs and titles, along with a few chunks of white space at the end of chapters, give the product an airy feel. Two pages of ads don't help this aspect. Art runs from good to average; the front cover showing a cameo of the main protagonist and a horde of undead. The maps are a little small, but clear and scaled. Writing style is good, whilst editing is average with minor but regular mistakes. Introduction This section gives the background to the adventure. Centuries ago, an evil alchemist performed a ritual to achieve divinity in a specially built sanctum, which required her to bathe in the essence of divine winds for a millenium. Afterwards, a group of demon hunters sealed the sanctum, but released the alchemist's undead cannibalistic servitors (jikininki) from the sanctum in the process. Centuries passed and barbarian bandits hired by a relic hunter came looking for the sanctum (now resembling only an earthen mound). The bandits terrorised the local population until faced with a group of samurai who happened to be in the area. The PCs enter the framework as the samurai have just been smashed by the bandits and the jikininki have risen at the smell of blood and flesh in the vicinity. There is some advice for amending the adventure to non-Japanese settings (or a mix of the two), some plot hooks, roleplaying advice for the GM, and a plot synopsis Chapter One: A City Besieged This chapter has the PCs entering the area and travelling toward the village of Mura through villages razed by the bandits. There are community stats for Mura and some rumours that can be gathered. The PCs enter Mura with some roleplaying opportunities and can discover the existence of the jikininki (possibly first hand) and the bandits. A new wondrous item, the Vigilant Lantern, which casts a light that detects evil, is described. Chapter Two: The Barbarian Raiders This chapter looks at the bandits lair, and the possible roleplaying opportunities that might arise when the PCs confront the barbarian raiders and their relic hunter employer,plus further roleplaying encounters back in Mura. Chapter Three: The Field Of Combat The PCs investigate the field where the battle between the samurai and the bandits took place, possibly facing attack by the jikininki, golem-like terracotta soldiers who act as guardians to the alchemist's sanctum, controlled by the alchemist's earth spirit familiar. The PCs may discover the underground lair of the jikininki and may fall victims of the foul curse that created the jikininki (a new spell to this end is provided). Chapter Four: The Ancient Kofun This chapter describes the layout and ancounters within the alchemist's sanctum, which include the traps and guards set by the demon hunters who sealed the sanctum. The encounters are a mixture of timed events and location by location description, with new wondrous items and creatures suited to the genre. The encounters and locations require a mix of skill use, combat, and puzzle-solving. In the climactic battle, the PCs must face the alchemist who has been transormed by her very long bath into a very nasty adversary, that the PCs will likely be unable to defeat. The main aim, however, should be for the PCs to stop her transformation into an evil deity rather than killing her - they are best advised to run once they have awakened her. This may be a deadly encounter for gung-ho parties (CR 13 minimum, more with servitors) and the GM may need to make some changes to suit the natures of her players. Chapter Five: And They All Lived... This chapter discusses resolving the various issues detailed in the adventure, possible consequences of the PCs actions along with some further adventure ideas linked to the Lean & Hungry plotline, and guidelines for XP awards. Appendix One: New NPC Classes This appendix contains two new 20-level NPC classes -the criminal (an NPC variant on the rogue), and the faithful (an NPC variant of the cleric), based on a similar relationship as the adept has to the sorcerer/wizard. Apart from the fact that the criminal has non-standard save progressions and the faithful has 3 skill points per level, they are just toned-down versions of the classes noted above. Appendix Two: Characters This chapter gives stat blocks, description, background and roleplaying advice for the main NPCs. A spot check on the main character of the bandit leader revealed a number of errors - available skill points not matching, additional damage from strength bonus for a two-handed weapon not taken into account, and a 5th-level character with the Leadership feat. This does not bode well for the rest of the stat blocks and GMs using the module would be advised to check these out before use. Conclusion: Despite the dodgy stat blocks, Lean & Hungry should make an entertaining adventure for the GM willing to put in a little work in preparation - there may also be a need to water down the final encounter. There is a mix of roleplaying, combat, and skill use, though the first half of the adventure is very roleplaying oriented whilst the second half relies primarily on skill use and combat. The detail on the personality, behaviour, and goals of each of the NPCs is refreshing and helpful, and the plotline intriguing and atmospheric. Though best suited for an Asian setting, with a little further work this could be amended to other campaign settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lean And Hungry
Top