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Leap Attack + Valorous
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<blockquote data-quote="RigaMortus2" data-source="post: 3278442" data-attributes="member: 11586"><p>This is how I read it.</p><p></p><p>Note: I can not comment on Valorous as I don't know what it does or have the specific wording. So I will just use an example of a crit.</p><p></p><p>Using a one-handed weapon (Longsword) with just Power Attack:</p><p>PA @ -10 = +10</p><p>STR 22 = +6</p><p>Longsword = 1d8</p><p></p><p>Using a one-handed weapon (Longsword) with Power Attack & Leap Attack:</p><p>PA @ -10 = +20</p><p>STR 22 = +6</p><p>Longsword = 1d8</p><p></p><p>Using a one-handed weapon (Longsword) with Power Attack & Leap Attack & a Crit:</p><p>PA @ -10 = +40</p><p>STR 22 = +12</p><p>Longsword = 2d8</p><p></p><p>--------------------------</p><p></p><p>Using a two-handed weapon (Great Sword) with just Power Attack:</p><p>PA @ -10 = +20</p><p>STR 22 = +9</p><p>Longsword = 2d6</p><p></p><p>Note: With the new errata, the Leap Attack feat can be interrpreted 2 ways. Applying the "+100% normal bonus damage from Power Attack" line while ignoring the last sentence which directly references how the feat interacts with 2-handed weapons (ie triple the damage). Or you could apply that last sentence when using a 2-handed weapon. I'll list both interpretations based.</p><p></p><p>Using a two-handed weapon (Great Sword) with Power Attack & Leap Attack:</p><p>PA @ -10 = +40 (if you use the +100% rule) or +60 (if you use the triple damage rule)</p><p>STR 22 = +9</p><p>Longsword = 2d6</p><p></p><p>Using a two-handed weapon (Great Sword) with Power Attack & Leap Attack & a Crit:</p><p>PA @ -10 = +80 (if you use the +100% rule) or +120 (if you use the triple damage rule)</p><p>STR 22 = +18</p><p>Longsword = 4d6</p><p></p><p>And for referrence, this is how the benefit of Leap Attack is worded when you add in the errata.</p><p></p><p></p><p></p><p><em>My personal take on the "adding multiple multipliers rule" and why it apply to Leap Attack.</em></p><p>I also wanted to note that, the only time the "adding multiple multipliers rule" comes into affect is when you are multiplying damage for the entire weapon. This includes the weapon's damage as well as any bonus damage (not bonus damage <strong>dice</strong> mind you). And to clarify further, "bonus damage" being from Str mod, enhancement bonuses, smite damage, power attack, etc.</p><p></p><p>Example:</p><p></p><p>Lance on horseback while charging and has the Spirited Charge feat and crits would be a x4 multipliers (x3 for lance on horseback while charging and spirited charge as specfied in the spirited charge feat x2 for a crit = x4 under D&D multiplication). Note that this x4 damage doesn't just affect one aspect of the damage (like Leap Attack does for Power Attack damage), but for all the damage involved. This is the difference I feel is significant.</p><p></p><p>Now let's mix it up a little bit...</p><p></p><p>Example 2:</p><p></p><p>Lance on horseback while charging and has the Spirited Charge feat using Power Attack and Leap Attack and crits (I don't know if Leap Attack would work if the mount is the one jumping, but work with me here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)...</p><p></p><p>PA @ -10 = +160 (if you use the +100% rule) or +240 (if you use the triple damage rule)</p><p>STR 22 = +36</p><p>Lance = 4d8</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3278442, member: 11586"] This is how I read it. Note: I can not comment on Valorous as I don't know what it does or have the specific wording. So I will just use an example of a crit. Using a one-handed weapon (Longsword) with just Power Attack: PA @ -10 = +10 STR 22 = +6 Longsword = 1d8 Using a one-handed weapon (Longsword) with Power Attack & Leap Attack: PA @ -10 = +20 STR 22 = +6 Longsword = 1d8 Using a one-handed weapon (Longsword) with Power Attack & Leap Attack & a Crit: PA @ -10 = +40 STR 22 = +12 Longsword = 2d8 -------------------------- Using a two-handed weapon (Great Sword) with just Power Attack: PA @ -10 = +20 STR 22 = +9 Longsword = 2d6 Note: With the new errata, the Leap Attack feat can be interrpreted 2 ways. Applying the "+100% normal bonus damage from Power Attack" line while ignoring the last sentence which directly references how the feat interacts with 2-handed weapons (ie triple the damage). Or you could apply that last sentence when using a 2-handed weapon. I'll list both interpretations based. Using a two-handed weapon (Great Sword) with Power Attack & Leap Attack: PA @ -10 = +40 (if you use the +100% rule) or +60 (if you use the triple damage rule) STR 22 = +9 Longsword = 2d6 Using a two-handed weapon (Great Sword) with Power Attack & Leap Attack & a Crit: PA @ -10 = +80 (if you use the +100% rule) or +120 (if you use the triple damage rule) STR 22 = +18 Longsword = 4d6 And for referrence, this is how the benefit of Leap Attack is worded when you add in the errata. [i]My personal take on the "adding multiple multipliers rule" and why it apply to Leap Attack.[/i] I also wanted to note that, the only time the "adding multiple multipliers rule" comes into affect is when you are multiplying damage for the entire weapon. This includes the weapon's damage as well as any bonus damage (not bonus damage [b]dice[/b] mind you). And to clarify further, "bonus damage" being from Str mod, enhancement bonuses, smite damage, power attack, etc. Example: Lance on horseback while charging and has the Spirited Charge feat and crits would be a x4 multipliers (x3 for lance on horseback while charging and spirited charge as specfied in the spirited charge feat x2 for a crit = x4 under D&D multiplication). Note that this x4 damage doesn't just affect one aspect of the damage (like Leap Attack does for Power Attack damage), but for all the damage involved. This is the difference I feel is significant. Now let's mix it up a little bit... Example 2: Lance on horseback while charging and has the Spirited Charge feat using Power Attack and Leap Attack and crits (I don't know if Leap Attack would work if the mount is the one jumping, but work with me here :))... PA @ -10 = +160 (if you use the +100% rule) or +240 (if you use the triple damage rule) STR 22 = +36 Lance = 4d8 [/QUOTE]
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