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<blockquote data-quote="smerwin29" data-source="post: 6316097" data-attributes="member: 15050"><p>I agree with everything said here wholeheartedly except the "more" part. I think the actual number of players might surprise people. With everything else, you are spot on.</p><p></p><p></p><p></p><p>Again, I agree. However, I would replace with word "huge" with "fanatical."</p><p></p><p></p><p></p><p>It does take work. An insane amount of work from very talented volunteers. Whether the new program will reach the same "levels of fevered play" depends on what you mean by "levels." Number-wise, I think it could definitely reach the numbers of players that LG had total. I would bet that Encounters has surpassed LG in the amount of people who have participated over a short time.</p><p></p><p></p><p></p><p>Yes it does. I worked on LG, Xen'drik Expeditions, Living Kingdoms of Kalamar, Ashes of Athas, LFR, and D&D Encounters, so I understand the workload and how it can affect people.</p><p></p><p></p><p></p><p>If WotC's goal is to have lots of people playing every piece of content they publish at home as soon as it comes out, then obviously not allowing home play with every bit of content they create is a misstep. If, however, their goal is to help game stores and other public places grow a community of gamers--not necessarily the rabid communities that LG spawned (and I mean that in both a good and bad way)--but a sustained community of D&D fans that will embrace the entire brand, then maybe not allowing every bit of content into the hands of every player all the time is a good thing.</p><p></p><p>Or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Shawn</p></blockquote><p></p>
[QUOTE="smerwin29, post: 6316097, member: 15050"] I agree with everything said here wholeheartedly except the "more" part. I think the actual number of players might surprise people. With everything else, you are spot on. Again, I agree. However, I would replace with word "huge" with "fanatical." It does take work. An insane amount of work from very talented volunteers. Whether the new program will reach the same "levels of fevered play" depends on what you mean by "levels." Number-wise, I think it could definitely reach the numbers of players that LG had total. I would bet that Encounters has surpassed LG in the amount of people who have participated over a short time. Yes it does. I worked on LG, Xen'drik Expeditions, Living Kingdoms of Kalamar, Ashes of Athas, LFR, and D&D Encounters, so I understand the workload and how it can affect people. If WotC's goal is to have lots of people playing every piece of content they publish at home as soon as it comes out, then obviously not allowing home play with every bit of content they create is a misstep. If, however, their goal is to help game stores and other public places grow a community of gamers--not necessarily the rabid communities that LG spawned (and I mean that in both a good and bad way)--but a sustained community of D&D fans that will embrace the entire brand, then maybe not allowing every bit of content into the hands of every player all the time is a good thing. Or not. :-) Shawn [/QUOTE]
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