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<blockquote data-quote="Majoru Oakheart" data-source="post: 6318310" data-attributes="member: 5143"><p>Let me say that I still like most of what AL is doing and will definitely be a part of it. However, as far as I can tell from everything presented that AL is still very much 'play and forget'. You can play through the main adventure at home while still having a legal AL character. And from the sounds of it, your character may go away or end when the "Season" is finished. There's still no word on it other than the first season appears to get you to level 10 or so if you play the whole thing and that the next "Season" will have a new plot with a new adventure you'll likely have to buy as the core of the season. Which means even if you get to keep your character, everything that happened during the first season is likely forgotten and unrelated to the second season.</p><p></p><p>To me, I'm just wondering what the POINT of AL is for me. I mean, if I buy the Tyranny of Dragons adventures and run them as a home game for my friends then why would those friends want to play AL? What benefit does it give them? Other than a couple of more adventures to play in? Couldn't all these adventures just be released online for free with no rules on when and how you can play them without really changing anything?</p><p></p><p>As far as I can tell the only reason to play these adventures is if you are going to make a trip to a major convention on a regular basis so that you can play in the Epics.</p><p></p><p>I mean, my friends and I already play in a weekly home game. It seems like if we wanted to play AL, we could set aside a couple of days to play all the adventures. But then there wouldn't be new ones coming out for a while(from the sounds of it) so we'd then have to forget about AL for a couple of months until more adventures come out. It seems like something we'd just forget about and never play any more adventures from because there isn't enough of them to keep our interest.</p><p></p><p>This is my real issue with AL(and LFR before it). Or rather, I should say my problem with Expeditions. I understand the purpose of Encounters: Provide an easy to get into game that happens regularly at a local store for new and casual people. I understand the point of Epics: Have a cool major event that hundreds of people can take part in. But, Expeditions seems like it doesn't fill any need or even any niche. It's obviously designed for people who are deep enough into D&D that they have a desire to take their character from DM to DM and have a place to play at conventions and at local gaming stores. Normally the only real reason you want to be able to take your character and move it from table to table is because you want to play more often than your DM or friends do so you attend the local store and cons for extra play opportunities. However, the plan is not to have enough adventures to play Expeditions regularly. So, if I can't get together with my group of friends every weekend in order to play Expeditions...then it isn't designed for people like me. It isn't designed for new players. Who is it for? I can only guess that it appears to be designed as a stepping stone for people who got into D&D using Encounters and want something a little more involved but might only want to play one session a month and they don't want to dedicate themselves to a group.</p><p></p><p>That seems like a very small niche if that's the case. Plus there doesn't appear to be any program at all designed to cater to the dedicated fans.</p><p></p><p></p><p>Here's the real problem. Epics appear to be restricted to only large conventions. The vast majority of people will never attend one of these.</p><p></p><p>Maybe that's the point, these are designed to be specifically for the hardcore players. If that's the case, and I travel to a convention in order to play in one of these....what do I do the rest of the weekend? Given, I'm a hardcore player and I've likely played all the Expeditions adventures that have been released already in my local store or at a local, small convention. I might be willing to travel to a large convention to play Epics if I could play 3 or 4 of them in a row. However, it sounds like there might only be 1 or 2 Epics per season(as the premiere and maybe end of a storyline).</p><p></p><p>At the moment, I'm still trying to figure out how Expeditions fits into my life. I'll be going to Gen Con and playing all the currently available Expeditions(all 3 of them) and the only available Epics. When I get home...how do I involve myself further in AL?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6318310, member: 5143"] Let me say that I still like most of what AL is doing and will definitely be a part of it. However, as far as I can tell from everything presented that AL is still very much 'play and forget'. You can play through the main adventure at home while still having a legal AL character. And from the sounds of it, your character may go away or end when the "Season" is finished. There's still no word on it other than the first season appears to get you to level 10 or so if you play the whole thing and that the next "Season" will have a new plot with a new adventure you'll likely have to buy as the core of the season. Which means even if you get to keep your character, everything that happened during the first season is likely forgotten and unrelated to the second season. To me, I'm just wondering what the POINT of AL is for me. I mean, if I buy the Tyranny of Dragons adventures and run them as a home game for my friends then why would those friends want to play AL? What benefit does it give them? Other than a couple of more adventures to play in? Couldn't all these adventures just be released online for free with no rules on when and how you can play them without really changing anything? As far as I can tell the only reason to play these adventures is if you are going to make a trip to a major convention on a regular basis so that you can play in the Epics. I mean, my friends and I already play in a weekly home game. It seems like if we wanted to play AL, we could set aside a couple of days to play all the adventures. But then there wouldn't be new ones coming out for a while(from the sounds of it) so we'd then have to forget about AL for a couple of months until more adventures come out. It seems like something we'd just forget about and never play any more adventures from because there isn't enough of them to keep our interest. This is my real issue with AL(and LFR before it). Or rather, I should say my problem with Expeditions. I understand the purpose of Encounters: Provide an easy to get into game that happens regularly at a local store for new and casual people. I understand the point of Epics: Have a cool major event that hundreds of people can take part in. But, Expeditions seems like it doesn't fill any need or even any niche. It's obviously designed for people who are deep enough into D&D that they have a desire to take their character from DM to DM and have a place to play at conventions and at local gaming stores. Normally the only real reason you want to be able to take your character and move it from table to table is because you want to play more often than your DM or friends do so you attend the local store and cons for extra play opportunities. However, the plan is not to have enough adventures to play Expeditions regularly. So, if I can't get together with my group of friends every weekend in order to play Expeditions...then it isn't designed for people like me. It isn't designed for new players. Who is it for? I can only guess that it appears to be designed as a stepping stone for people who got into D&D using Encounters and want something a little more involved but might only want to play one session a month and they don't want to dedicate themselves to a group. That seems like a very small niche if that's the case. Plus there doesn't appear to be any program at all designed to cater to the dedicated fans. Here's the real problem. Epics appear to be restricted to only large conventions. The vast majority of people will never attend one of these. Maybe that's the point, these are designed to be specifically for the hardcore players. If that's the case, and I travel to a convention in order to play in one of these....what do I do the rest of the weekend? Given, I'm a hardcore player and I've likely played all the Expeditions adventures that have been released already in my local store or at a local, small convention. I might be willing to travel to a large convention to play Epics if I could play 3 or 4 of them in a row. However, it sounds like there might only be 1 or 2 Epics per season(as the premiere and maybe end of a storyline). At the moment, I'm still trying to figure out how Expeditions fits into my life. I'll be going to Gen Con and playing all the currently available Expeditions(all 3 of them) and the only available Epics. When I get home...how do I involve myself further in AL? [/QUOTE]
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