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<blockquote data-quote="Alphastream" data-source="post: 6318595" data-attributes="member: 11365"><p>I think that community is a big part of AL's value. Even with Encounters it can be fun to see how different groups tackle the same adventure. With Expeditions you add greater persistence, because you are in the same region and things will likely change. Maybe the church in town is demolished. Maybe an NPC is elevated in power. These developments happen in a home game, but through AL they gain a community. And, you get a chance to impact the campaign and be a part of it.</p><p></p><p>My initial draw into LG was because I traveled for work. I couldn't take part in a regular home campaign. LG allowed me to play the 'next chapter' whenever I could, and still be part of a story. As I played more, I found advantages. I had not landed a great home group in my area. With LG I played at tons of different tables, meeting a lot of different gamers. That variety was great, plus it eventually introduced me to friends who are incredibly special to me still today. From all these gamers I learned a ton of techniques. It made me a better player and DM to be part of such a vast community. After a while I wanted to give back, so I started helping with playtests and writing small pieces. Then I began writing adventures and administering meta-orgs. Then I became an admin and an author for published works. At every step, there was a community hook that made that possible.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6318595, member: 11365"] I think that community is a big part of AL's value. Even with Encounters it can be fun to see how different groups tackle the same adventure. With Expeditions you add greater persistence, because you are in the same region and things will likely change. Maybe the church in town is demolished. Maybe an NPC is elevated in power. These developments happen in a home game, but through AL they gain a community. And, you get a chance to impact the campaign and be a part of it. My initial draw into LG was because I traveled for work. I couldn't take part in a regular home campaign. LG allowed me to play the 'next chapter' whenever I could, and still be part of a story. As I played more, I found advantages. I had not landed a great home group in my area. With LG I played at tons of different tables, meeting a lot of different gamers. That variety was great, plus it eventually introduced me to friends who are incredibly special to me still today. From all these gamers I learned a ton of techniques. It made me a better player and DM to be part of such a vast community. After a while I wanted to give back, so I started helping with playtests and writing small pieces. Then I began writing adventures and administering meta-orgs. Then I became an admin and an author for published works. At every step, there was a community hook that made that possible. [/QUOTE]
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