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<blockquote data-quote="Majoru Oakheart" data-source="post: 6319289" data-attributes="member: 5143"><p>That's my real concern. I was Triad in LG and Admin in LFR, I played almost every weekend for 7 years straight. If AL isn't for me, then why isn't it? Why was it designed to not appeal to those who love OP.</p><p></p><p></p><p>Here's the deal, though. From my experience playing LG, people like that were in the severe minority. I'd constantly try to convince new people to join our campaign and the common answer was "I already have a home game? Why would I play LG? It takes up a lot of time, my character doesn't feel unique because nothing he does lasts beyond the end of an adventure. I keep running into other people who have done the exact same things I have, and my character doesn't seem to be able to keep the same friends longer than a day at a time. Meanwhile, I have to deal with generic rewards at the end of an adventure with capped gold rewards and I have to wait 6 months or a year for the sequel to the adventure I just played to come out so I can see what happens."</p><p></p><p>I would tell people, "Sure, there's a bunch of things you kind of have to overlook in order to play LG, but in exchange for overlooking those things, you get the benefit of people able to skip weeks, show up only when you want, and travel with your character to other cities or countries in order to find new an interesting play experiences elsewhere and come back with tales to tell."</p><p></p><p>For most of the people I spoke to, however, they didn't WANT to skip weeks. They wanted to show up EVERY week. They also didn't have the time or motivation to travel. So, for them, a home game just seemed better in every way.</p><p></p><p>Our LG group had about 20 regulars who showed up every week and about 5 more people who showed up periodically. With another 5 who showed up extremely rarely.</p><p></p><p>If this campaign is now designed to cater to the 5 people who show up periodically instead of the 20 people who show up regularly, then it will be completely impossible to schedule games.</p><p></p><p></p><p>They've said their goal is to have 10 adventures by the end of the year. And that they don't play on putting out very many adventures total. If they keep that same pace, let's assume about 2 a month for the entire campaign.</p><p></p><p>However, my faith that adventures will get done at the rate they've suggested they will is near 0. So, I'm going to assume the actual rate is about 1 a month instead.</p><p></p><p>This means that if we get together weekly and play 2 adventures a week like we did during LG and LFR, we will have to repeat adventures 7 weekends out of 8. Even if they can put 24 out in a year, that still means we are repeating adventures 3 out of 4 weekends.</p><p></p><p>Either that or I need to arrange 2 conventions a year in order to run all the adventures that come out.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6319289, member: 5143"] That's my real concern. I was Triad in LG and Admin in LFR, I played almost every weekend for 7 years straight. If AL isn't for me, then why isn't it? Why was it designed to not appeal to those who love OP. Here's the deal, though. From my experience playing LG, people like that were in the severe minority. I'd constantly try to convince new people to join our campaign and the common answer was "I already have a home game? Why would I play LG? It takes up a lot of time, my character doesn't feel unique because nothing he does lasts beyond the end of an adventure. I keep running into other people who have done the exact same things I have, and my character doesn't seem to be able to keep the same friends longer than a day at a time. Meanwhile, I have to deal with generic rewards at the end of an adventure with capped gold rewards and I have to wait 6 months or a year for the sequel to the adventure I just played to come out so I can see what happens." I would tell people, "Sure, there's a bunch of things you kind of have to overlook in order to play LG, but in exchange for overlooking those things, you get the benefit of people able to skip weeks, show up only when you want, and travel with your character to other cities or countries in order to find new an interesting play experiences elsewhere and come back with tales to tell." For most of the people I spoke to, however, they didn't WANT to skip weeks. They wanted to show up EVERY week. They also didn't have the time or motivation to travel. So, for them, a home game just seemed better in every way. Our LG group had about 20 regulars who showed up every week and about 5 more people who showed up periodically. With another 5 who showed up extremely rarely. If this campaign is now designed to cater to the 5 people who show up periodically instead of the 20 people who show up regularly, then it will be completely impossible to schedule games. They've said their goal is to have 10 adventures by the end of the year. And that they don't play on putting out very many adventures total. If they keep that same pace, let's assume about 2 a month for the entire campaign. However, my faith that adventures will get done at the rate they've suggested they will is near 0. So, I'm going to assume the actual rate is about 1 a month instead. This means that if we get together weekly and play 2 adventures a week like we did during LG and LFR, we will have to repeat adventures 7 weekends out of 8. Even if they can put 24 out in a year, that still means we are repeating adventures 3 out of 4 weekends. Either that or I need to arrange 2 conventions a year in order to run all the adventures that come out. [/QUOTE]
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