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<blockquote data-quote="Alphastream" data-source="post: 6319331" data-attributes="member: 11365"><p>Many good points. On number of adventures, keep in mind that for most of the regions you had 8 in-region adventures per calendar year. That's what most players were playing each year, plus a few cores. The truly vested were usually playing all the cores and then traveling. You could average an adventure or two a week that way. </p><p></p><p>But, the core experience was usually those 8 in-region adventures. I think many organized play campaigns can provide a great experience with an adventure a month or even less. Organized Play doesn't have to be everything a player plays. I think that's especially true when you have a great story of which you feel you are a part. Like a TV show that takes a break, you can pause and come back for the next season.</p><p></p><p>It's also about workload. The campaign needs to choose the right amount of output for the input it is willing to make. It's easy to say "we need more adventures" but far harder to produce greater output with excellent quality. From my end, there is no way we could have released more than 9 Ashes of Athas adventures a year and maintained quality and sanity. Undoubtedly, other admins are made of sterner stuff, know different tricks, or can make do with lower quality consistency/oversight.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6319331, member: 11365"] Many good points. On number of adventures, keep in mind that for most of the regions you had 8 in-region adventures per calendar year. That's what most players were playing each year, plus a few cores. The truly vested were usually playing all the cores and then traveling. You could average an adventure or two a week that way. But, the core experience was usually those 8 in-region adventures. I think many organized play campaigns can provide a great experience with an adventure a month or even less. Organized Play doesn't have to be everything a player plays. I think that's especially true when you have a great story of which you feel you are a part. Like a TV show that takes a break, you can pause and come back for the next season. It's also about workload. The campaign needs to choose the right amount of output for the input it is willing to make. It's easy to say "we need more adventures" but far harder to produce greater output with excellent quality. From my end, there is no way we could have released more than 9 Ashes of Athas adventures a year and maintained quality and sanity. Undoubtedly, other admins are made of sterner stuff, know different tricks, or can make do with lower quality consistency/oversight. [/QUOTE]
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