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<blockquote data-quote="Majoru Oakheart" data-source="post: 6319751" data-attributes="member: 5143"><p>Here's the deal: That means the campaign isn't for me.</p><p></p><p>They've chosen to offer me something I can't use. It's like offering a taxi service to someone who already owns a car. They aren't going to use it. But it isn't designed for them. This campaign isn't designed for me...on purpose it would seem. My question is: Why not? If they have divided the campaign into sections, each appealing to a different segment of the audience...where is the section designed for players like me and my LG group of friends? Where is the campaign designed to appeal to those people who abandoned us for Pathfinder Society?</p><p></p><p></p><p></p><p>I was afraid of this as well. AL appears to be playable. And I'm not entirely convinced that I don't have a place in it. We still haven't seen everything about the campaign. Adventures might come out faster than I think. Factions might make for an interesting addition to the adventures that make them very fun to play. We might get so many people interested that I'm running the adventures over and over to keep up with the demand.</p><p></p><p>However, my point wasn't that you were not an OP fan, but that you were not OP's core audience. The core audience were the people who showed up to play at the 3 or 4 conventions we had in Toronto every year because they really wanted to get more XP for their fighter. The same ones who traveled to Gen Con every year and crossed the border to Michigan once a year to play in a con there.</p><p></p><p>That core audience seems to be left out in the cold.</p><p></p><p></p><p>I've been told by WOTC that if they churned out adventures at the rate of 5 per month no one will play in the campaign. I had this discussion during LFR's early formation. They wouldn't let us add more adventures to our calender even if we could find the authors to do so. They said that people complained in LG that too many adventures were coming out and players felt they had to play all of them and there just wasn't enough time for them to do so.</p><p></p><p>When players realized they couldn't play all of them, they decided not to participate in the campaign at all. So they were losing customers because of that. They said they did some market research that says the majority of their customers don't want to play that often.</p><p></p><p>Which is precisely why there are so few adventures in AL.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6319751, member: 5143"] Here's the deal: That means the campaign isn't for me. They've chosen to offer me something I can't use. It's like offering a taxi service to someone who already owns a car. They aren't going to use it. But it isn't designed for them. This campaign isn't designed for me...on purpose it would seem. My question is: Why not? If they have divided the campaign into sections, each appealing to a different segment of the audience...where is the section designed for players like me and my LG group of friends? Where is the campaign designed to appeal to those people who abandoned us for Pathfinder Society? I was afraid of this as well. AL appears to be playable. And I'm not entirely convinced that I don't have a place in it. We still haven't seen everything about the campaign. Adventures might come out faster than I think. Factions might make for an interesting addition to the adventures that make them very fun to play. We might get so many people interested that I'm running the adventures over and over to keep up with the demand. However, my point wasn't that you were not an OP fan, but that you were not OP's core audience. The core audience were the people who showed up to play at the 3 or 4 conventions we had in Toronto every year because they really wanted to get more XP for their fighter. The same ones who traveled to Gen Con every year and crossed the border to Michigan once a year to play in a con there. That core audience seems to be left out in the cold. I've been told by WOTC that if they churned out adventures at the rate of 5 per month no one will play in the campaign. I had this discussion during LFR's early formation. They wouldn't let us add more adventures to our calender even if we could find the authors to do so. They said that people complained in LG that too many adventures were coming out and players felt they had to play all of them and there just wasn't enough time for them to do so. When players realized they couldn't play all of them, they decided not to participate in the campaign at all. So they were losing customers because of that. They said they did some market research that says the majority of their customers don't want to play that often. Which is precisely why there are so few adventures in AL. [/QUOTE]
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