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<blockquote data-quote="Alphastream" data-source="post: 6320095" data-attributes="member: 11365"><p>That sounds really cool. I want to play in that campaign, and for you to run it for me! ;-)</p><p></p><p>In all seriousness, I think gamers are better off with Wizards running one primary campaign and from time to time sprinkling in a smaller and shorter-running side campaign that is fairly different. Other RPGs can then offer additional different experiences. Running or even overseeing a handful of campaigns is, I think, too much and ends up with mixed quality and confusion for players.</p><p></p><p>While I did really like what we did with Ashes across three years, I also could see gamers benefiting from a side campaign that runs for just one calendar year. For example, a 2015-only Eberron campaign with deep story, 9 adventures total releasing in chapters of 3, available first at cons and then for stores, at the end of the year sold through DnDClassics. It could serve three purposes: give an option to gamers who want something else or who want more, provide a taste of a different setting, and leave behind playable content that supports that setting for the edition.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6320095, member: 11365"] That sounds really cool. I want to play in that campaign, and for you to run it for me! ;-) In all seriousness, I think gamers are better off with Wizards running one primary campaign and from time to time sprinkling in a smaller and shorter-running side campaign that is fairly different. Other RPGs can then offer additional different experiences. Running or even overseeing a handful of campaigns is, I think, too much and ends up with mixed quality and confusion for players. While I did really like what we did with Ashes across three years, I also could see gamers benefiting from a side campaign that runs for just one calendar year. For example, a 2015-only Eberron campaign with deep story, 9 adventures total releasing in chapters of 3, available first at cons and then for stores, at the end of the year sold through DnDClassics. It could serve three purposes: give an option to gamers who want something else or who want more, provide a taste of a different setting, and leave behind playable content that supports that setting for the edition. [/QUOTE]
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