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<blockquote data-quote="Alphastream" data-source="post: 6321385" data-attributes="member: 11365"><p>They did say you can go back-and-forth between them. So, you could play some of HotDQ and then play Expeditions and then play the rest of HotDQ. Or, you could just play the published adventures and you would level out of the other types of play.</p><p></p><p>Think of it as having many more options than current Encounters/LFR (where you basically only had an on-ramp from Encounters to LFR a couple of times). Don't think of it as 100% flexibility to play all the programs in any order. That would be really hard for a campaign to manage (a nightmare to schedule everything releasing in chunks by level across all play or it would have had to be all low level play). </p><p></p><p>Also worth noting that seasons aren't all that long. You could run the published adventures and have a lot of play - most home play groups could have trouble actually playing all of that content by the time the next one comes out. You could just play Expeditions, and then your Moonsea PC is seeing the different storylines that take place over time. You can mix and match, but probably then end up retiring PCs and have to play partial content in each. Or, you can make multiple characters and enjoy all of it.</p><p></p><p>My guess is the program is primarily aiming at the following:</p><p>- Make it easy for gamers to enter the world of D&D by offering approachable content of various types</p><p>- Make it easy for gamers in one type of play to learn about the others and try the others out. Let gamers easily figure out which types of play fit their needs best.</p><p>- Release themed seasons to create excitement, draw new players, and refresh the possibilities for new or casual PCs.</p><p>- Secondarily, a player can choose to go really deep and play through everything, but that isn't the primary goal.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6321385, member: 11365"] They did say you can go back-and-forth between them. So, you could play some of HotDQ and then play Expeditions and then play the rest of HotDQ. Or, you could just play the published adventures and you would level out of the other types of play. Think of it as having many more options than current Encounters/LFR (where you basically only had an on-ramp from Encounters to LFR a couple of times). Don't think of it as 100% flexibility to play all the programs in any order. That would be really hard for a campaign to manage (a nightmare to schedule everything releasing in chunks by level across all play or it would have had to be all low level play). Also worth noting that seasons aren't all that long. You could run the published adventures and have a lot of play - most home play groups could have trouble actually playing all of that content by the time the next one comes out. You could just play Expeditions, and then your Moonsea PC is seeing the different storylines that take place over time. You can mix and match, but probably then end up retiring PCs and have to play partial content in each. Or, you can make multiple characters and enjoy all of it. My guess is the program is primarily aiming at the following: - Make it easy for gamers to enter the world of D&D by offering approachable content of various types - Make it easy for gamers in one type of play to learn about the others and try the others out. Let gamers easily figure out which types of play fit their needs best. - Release themed seasons to create excitement, draw new players, and refresh the possibilities for new or casual PCs. - Secondarily, a player can choose to go really deep and play through everything, but that isn't the primary goal. [/QUOTE]
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