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<blockquote data-quote="The_Baldman" data-source="post: 6343930" data-attributes="member: 15080"><p>So not trying to be insulting or mean or anything (please don't take it that way). I'm just curious on responses for my own late night tired brain and playing devil's advocate a bit.</p><p></p><p>Why should they? Honestly ? (and 'because I really really want to' or 'the store in my area suck/don't play/don't exist' are not valid answers)</p><p></p><p>The goal of OP is to grow your player base (some will say retention as well but I think that is grasping at fog - give a great play experience and that takes care of itself). Straight up across the board. Running OP costs money but that money is seen as marketing because once again it's goal is to grow your player base.</p><p></p><p>The D&D Adventurers League, much like D&D Expeditions before it sees the store, conventions, and other public events as where new players are brought into the game. I know some are going to jump up and down waiving their arms about the three people they brought into the game played in their basement and that is awesome. Get them to go home and run games for their other friends to but that is not the norm (but still awesome). The gaming store for most is the hub of their experiences. That is where they talk shop, play FNM, and pickup some paints and mini's when their spouses are not looking (or helping them pick one out). Wizards has shown for years now their strong support of stores. They get releases early and materials to support play of those games in the store. Your local gaming store is going to get the new PHB 10 or 11 (I always forget) days before anybody else can sell it. That includes Amazon. Nobody else does that!!! (or at least the big guys I know of - if one does then give them kudos and a shout out). Most have a goal of bypassing as many middle men as possible to sell to you direct because that is the biggest profit margin and that's how most gaming companies stay afloat.</p><p></p><p>So with all that why should they take a program designed to support the stores and grow their presence there and let you bypass that and play at home? You playing at home is not hitting any of the checkboxes I think exist with this program and their budget for it. Their job is not to provide you with free stuff to play at home. Adding in "Well we will pay for it - just let us buy it" doesn't work either. You don't spend money on a program to get people to a store to grow the hobby so you can then take money from another group to avoid said store and stay home. A common reply is "Well it doesn't cost them anything to let me do X" but that's wrong. It costs them something it is just something that you assign little to no value to. It undermines the goals of the program. </p><p></p><p>If you want things to play buy them. They are putting out an awesome product right out of the gate with the basic set and an even more awesome one with the PHB. There is months of play right there. Enough to level your character right out of Expedition and Epic play at the start if you want. What it is boils down to this: People want everything in the format that bests suits them. I want to play everything at the store/on my computer/in my basement/at my local convention center/with my crazy uncle Fred and his smelly roommate who chews the corners off all the d4's. That's great. We all want things (especially my kids). </p><p></p><p>So once again why should they? They've created a great system to tie-together store play, convention/public play, and home play. If you can hit more then once of those and expand your group of gaming friends then rock out like Winger. Expecting to have access to all of those in a way that is exactly like you think it should be is just entitlement.</p></blockquote><p></p>
[QUOTE="The_Baldman, post: 6343930, member: 15080"] So not trying to be insulting or mean or anything (please don't take it that way). I'm just curious on responses for my own late night tired brain and playing devil's advocate a bit. Why should they? Honestly ? (and 'because I really really want to' or 'the store in my area suck/don't play/don't exist' are not valid answers) The goal of OP is to grow your player base (some will say retention as well but I think that is grasping at fog - give a great play experience and that takes care of itself). Straight up across the board. Running OP costs money but that money is seen as marketing because once again it's goal is to grow your player base. The D&D Adventurers League, much like D&D Expeditions before it sees the store, conventions, and other public events as where new players are brought into the game. I know some are going to jump up and down waiving their arms about the three people they brought into the game played in their basement and that is awesome. Get them to go home and run games for their other friends to but that is not the norm (but still awesome). The gaming store for most is the hub of their experiences. That is where they talk shop, play FNM, and pickup some paints and mini's when their spouses are not looking (or helping them pick one out). Wizards has shown for years now their strong support of stores. They get releases early and materials to support play of those games in the store. Your local gaming store is going to get the new PHB 10 or 11 (I always forget) days before anybody else can sell it. That includes Amazon. Nobody else does that!!! (or at least the big guys I know of - if one does then give them kudos and a shout out). Most have a goal of bypassing as many middle men as possible to sell to you direct because that is the biggest profit margin and that's how most gaming companies stay afloat. So with all that why should they take a program designed to support the stores and grow their presence there and let you bypass that and play at home? You playing at home is not hitting any of the checkboxes I think exist with this program and their budget for it. Their job is not to provide you with free stuff to play at home. Adding in "Well we will pay for it - just let us buy it" doesn't work either. You don't spend money on a program to get people to a store to grow the hobby so you can then take money from another group to avoid said store and stay home. A common reply is "Well it doesn't cost them anything to let me do X" but that's wrong. It costs them something it is just something that you assign little to no value to. It undermines the goals of the program. If you want things to play buy them. They are putting out an awesome product right out of the gate with the basic set and an even more awesome one with the PHB. There is months of play right there. Enough to level your character right out of Expedition and Epic play at the start if you want. What it is boils down to this: People want everything in the format that bests suits them. I want to play everything at the store/on my computer/in my basement/at my local convention center/with my crazy uncle Fred and his smelly roommate who chews the corners off all the d4's. That's great. We all want things (especially my kids). So once again why should they? They've created a great system to tie-together store play, convention/public play, and home play. If you can hit more then once of those and expand your group of gaming friends then rock out like Winger. Expecting to have access to all of those in a way that is exactly like you think it should be is just entitlement. [/QUOTE]
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