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<blockquote data-quote="Alphastream" data-source="post: 6349033" data-attributes="member: 11365"><p>Most of the major organized play programs provide a big convention adventure. Sometimes that involves multiple tables, though that is more unusual. While it is debated whether Arcanis actually started the battle interactive (my information says it didn't), it certainly made it a big huge awesome thing that other campaigns (notably Living Greyhawk) could not resist using. Living Greyhawk was how most people first experienced a battle interactive, and there was a lot of cross-pollination between the two programs. That has continued over the years with cool ideas in Pathfinder, Shadowrun, Legend of the Five Rings, and other organized campaigns.</p><p></p><p>Shorter introductory adventures have also been used in various organized play programs.</p><p></p><p>Factions began with either Arcanis or Eberron, depending on how you look at it. Some of the guys heavily involved with Eberron's organized play went on to work for Paizo, which is why you see so many of the ideas from Wizards campaigns in use for PFS. Jason Bulmahn, Eric Mona, Stephen Radney-McFarland... those guys were big guys in Living Greyhawk and SRM was the guy in charge of Xendrik. They all played or organized a ton of Wizards organized play. </p><p></p><p><strong>Importantly:</strong> This is a good thing. We aren't holding a competition, and there is no trophy. Every program learns from, shares with, and influences the other programs. This is hugely to the benefit of DMs, players, and the hobby itself. Also importantly, only by doing some new things can we learn what else might work well (and, sometimes, what doesn't). As I've mentioned before, the very-much-a-failure Delve Night D&D program really isn't that different than the arguably-best-ever D&D Encounters. A few minor changes made it an incredible success. It is no surprise to see other companies copy Encounters, but even better to see them offer new twists and develop some new ideas.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6349033, member: 11365"] Most of the major organized play programs provide a big convention adventure. Sometimes that involves multiple tables, though that is more unusual. While it is debated whether Arcanis actually started the battle interactive (my information says it didn't), it certainly made it a big huge awesome thing that other campaigns (notably Living Greyhawk) could not resist using. Living Greyhawk was how most people first experienced a battle interactive, and there was a lot of cross-pollination between the two programs. That has continued over the years with cool ideas in Pathfinder, Shadowrun, Legend of the Five Rings, and other organized campaigns. Shorter introductory adventures have also been used in various organized play programs. Factions began with either Arcanis or Eberron, depending on how you look at it. Some of the guys heavily involved with Eberron's organized play went on to work for Paizo, which is why you see so many of the ideas from Wizards campaigns in use for PFS. Jason Bulmahn, Eric Mona, Stephen Radney-McFarland... those guys were big guys in Living Greyhawk and SRM was the guy in charge of Xendrik. They all played or organized a ton of Wizards organized play. [B]Importantly:[/B] This is a good thing. We aren't holding a competition, and there is no trophy. Every program learns from, shares with, and influences the other programs. This is hugely to the benefit of DMs, players, and the hobby itself. Also importantly, only by doing some new things can we learn what else might work well (and, sometimes, what doesn't). As I've mentioned before, the very-much-a-failure Delve Night D&D program really isn't that different than the arguably-best-ever D&D Encounters. A few minor changes made it an incredible success. It is no surprise to see other companies copy Encounters, but even better to see them offer new twists and develop some new ideas. [/QUOTE]
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