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<blockquote data-quote="Alphastream" data-source="post: 6391291" data-attributes="member: 11365"><p>Can I get a free eyeroll? ;-)</p><p></p><p>But, yeah, they are separate stories along the same theme. As an example I can now talk about, during the Epic I tried to write in the experience your PC would have as they first learned of some of the key points of the Tyranny of Dragon story: how the Cult of the Dragon was changing, how they came to receive support from the Red Wizards of Thay, how they were working with dragons and seeking dragon masks. Ostensibly, it could work as a nice intro to the HotDQ adventure. Completely optional, and it is on a different track, but it is a parallel track using the same overarching story. In fact, the dragon mask recovered at the Epic ties into the actual HotDQ adventure. </p><p></p><p>I suspect the Expeditions adventures will continue to do that, using the theme to create a story parallel, to introduce PCs to a new storyline, to add depth to the story in the official adventures, etc. Depending on your perspective that's completely optional or a cool and desirable part of the experience.</p><p></p><p>Back to that media blitz, while it all is designed to sell stuff (duh), it does really make me happy as author, DM, and player. A DM that ran the Encounters Thayan season had a bit more depth for running the Epic. A player that plays the Epic and then HotDQ can have a deeper experience. An author that writes for Expeditions but can read up on the official adventure can do more to expand on a story. These are really cool ways to increase the number of people that can grasp what a storyline is about. And, usually, without creating the imbalance that we saw in Living Greyhawk, where the depth was so great (and acquired only through hundreds of play hours) that people without it felt lost. This seems to have a nice balance between being useful and being complementary.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6391291, member: 11365"] Can I get a free eyeroll? ;-) But, yeah, they are separate stories along the same theme. As an example I can now talk about, during the Epic I tried to write in the experience your PC would have as they first learned of some of the key points of the Tyranny of Dragon story: how the Cult of the Dragon was changing, how they came to receive support from the Red Wizards of Thay, how they were working with dragons and seeking dragon masks. Ostensibly, it could work as a nice intro to the HotDQ adventure. Completely optional, and it is on a different track, but it is a parallel track using the same overarching story. In fact, the dragon mask recovered at the Epic ties into the actual HotDQ adventure. I suspect the Expeditions adventures will continue to do that, using the theme to create a story parallel, to introduce PCs to a new storyline, to add depth to the story in the official adventures, etc. Depending on your perspective that's completely optional or a cool and desirable part of the experience. Back to that media blitz, while it all is designed to sell stuff (duh), it does really make me happy as author, DM, and player. A DM that ran the Encounters Thayan season had a bit more depth for running the Epic. A player that plays the Epic and then HotDQ can have a deeper experience. An author that writes for Expeditions but can read up on the official adventure can do more to expand on a story. These are really cool ways to increase the number of people that can grasp what a storyline is about. And, usually, without creating the imbalance that we saw in Living Greyhawk, where the depth was so great (and acquired only through hundreds of play hours) that people without it felt lost. This seems to have a nice balance between being useful and being complementary. [/QUOTE]
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