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<blockquote data-quote="Alphastream" data-source="post: 6423257" data-attributes="member: 11365"><p>Run it in another, quieter public location. If you just want to play D&D with your buddies, that's totally and absolutely fine. You can run the published 5E adventures, easily convert awesome adventures from other editions, or make your own. If you want to help D&D grow, run Expeditions public play in a public location. A store can help you organize it and promote it, even when it doesn't take place at the store. Or just run it in public without a store. </p><p></p><p></p><p>Pathfinder offers great adventures, written by super-talented writers, designers, and editors. Playing Pathfinder isn't a bad thing (it's awesome - like playing any well-written RPG is). D&D isn't looking to compete with Pathfinder. It is looking to tremendously grow our hobby. Not at the expense of core players, but with a strategy that will grow the hobby. Any strategy will drive some away and retain others. This one is pretty friendly to core players - more so than LFR was, I would argue. (And, as a result, looks to be more successful than LFR and even than some of the biggest previous Encounters seasons.)</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6423257, member: 11365"] Run it in another, quieter public location. If you just want to play D&D with your buddies, that's totally and absolutely fine. You can run the published 5E adventures, easily convert awesome adventures from other editions, or make your own. If you want to help D&D grow, run Expeditions public play in a public location. A store can help you organize it and promote it, even when it doesn't take place at the store. Or just run it in public without a store. Pathfinder offers great adventures, written by super-talented writers, designers, and editors. Playing Pathfinder isn't a bad thing (it's awesome - like playing any well-written RPG is). D&D isn't looking to compete with Pathfinder. It is looking to tremendously grow our hobby. Not at the expense of core players, but with a strategy that will grow the hobby. Any strategy will drive some away and retain others. This one is pretty friendly to core players - more so than LFR was, I would argue. (And, as a result, looks to be more successful than LFR and even than some of the biggest previous Encounters seasons.) [/QUOTE]
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