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<blockquote data-quote="Alphastream" data-source="post: 6423267" data-attributes="member: 11365"><p>And, it isn't that I don't hear those of you saying you want to be able to play everything at home. I do. </p><p></p><p>I don't disagree, in that I like the idea of playing anything everywhere. No barriers, lots of play styles supported, and no matter what you want to play, you can do it wherever convenient. More play is good. </p><p></p><p>But, I do disagree, in that gamers do always find something to complain about. I am not saying this dismissively, but factually based on involvement with prior programs. There were loud voices crying out that LFR was far too limited in home play support, with far too few adventures to support their play... so the only option was to leave D&D. Or, that stores had no reason to run LFR, because players could already play it at home. Or, that conventions were dying because LFR had very little that was special to offer a convention. Terms like 'premiere' were meaningless, destroying the special convention scene that LG or other campaigns enjoyed. </p><p></p><p>The thing is, all of those things are true. All of them. Sometimes to an extent. Other times fully, but just for a certain audience. </p><p></p><p>The trick is pleasing as many people as possible while trying to realize your goals. I've been in the position of making those decisions and there is no perfect answer. Even when you do it well you will turn gamers away, even alienating some core die-hard awesome players.</p><p></p><p>But, programs change often. That's the great news. The programs adjust often. And this program truly offers great flexibility as compared to other programs. This is as close as we have come to having great flexibility while still making store and convention and public play special. I would urge everyone to give the program a fair try. Play it for a while. Try to see the positives (especially those for the overall hobby) and make it fun. D&D is an awesome game and we all win if the hobby grows.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6423267, member: 11365"] And, it isn't that I don't hear those of you saying you want to be able to play everything at home. I do. I don't disagree, in that I like the idea of playing anything everywhere. No barriers, lots of play styles supported, and no matter what you want to play, you can do it wherever convenient. More play is good. But, I do disagree, in that gamers do always find something to complain about. I am not saying this dismissively, but factually based on involvement with prior programs. There were loud voices crying out that LFR was far too limited in home play support, with far too few adventures to support their play... so the only option was to leave D&D. Or, that stores had no reason to run LFR, because players could already play it at home. Or, that conventions were dying because LFR had very little that was special to offer a convention. Terms like 'premiere' were meaningless, destroying the special convention scene that LG or other campaigns enjoyed. The thing is, all of those things are true. All of them. Sometimes to an extent. Other times fully, but just for a certain audience. The trick is pleasing as many people as possible while trying to realize your goals. I've been in the position of making those decisions and there is no perfect answer. Even when you do it well you will turn gamers away, even alienating some core die-hard awesome players. But, programs change often. That's the great news. The programs adjust often. And this program truly offers great flexibility as compared to other programs. This is as close as we have come to having great flexibility while still making store and convention and public play special. I would urge everyone to give the program a fair try. Play it for a while. Try to see the positives (especially those for the overall hobby) and make it fun. D&D is an awesome game and we all win if the hobby grows. [/QUOTE]
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