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<blockquote data-quote="Alphastream" data-source="post: 6427164" data-attributes="member: 11365"><p>I really like the quality of the experience with Mines of Phandelver. It's an excellent adventure for both players and DM. You can run it focusing on certain areas, and a new player that jumps in will soon grasp what is taking place in that area. With the emphasis early on prisoners, it is easy to introduce new players as a prisoner the party has found, or near town as a new person who arrived in town and is being asked to aid the party by one of their NPC contacts.</p><p></p><p>As for level, yeah, this would be for you to start with level 1 PCs. The information isn't there because it doesn't have to be - you run it as written except where noted otherwise. Do see the links I provided a few posts ago. I think it is pretty clear. Because you run it in sections and the rewards come in sections, you can decide whether the players are okay with padding out the experience - mine have been in no hurry. There is a lot in the adventure and you can flesh out the "random encounters" they suggest to be less random and more of set pieces if you like (and, again, if the party aren't loot/XP hogs or wanting to rush through it).</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6427164, member: 11365"] I really like the quality of the experience with Mines of Phandelver. It's an excellent adventure for both players and DM. You can run it focusing on certain areas, and a new player that jumps in will soon grasp what is taking place in that area. With the emphasis early on prisoners, it is easy to introduce new players as a prisoner the party has found, or near town as a new person who arrived in town and is being asked to aid the party by one of their NPC contacts. As for level, yeah, this would be for you to start with level 1 PCs. The information isn't there because it doesn't have to be - you run it as written except where noted otherwise. Do see the links I provided a few posts ago. I think it is pretty clear. Because you run it in sections and the rewards come in sections, you can decide whether the players are okay with padding out the experience - mine have been in no hurry. There is a lot in the adventure and you can flesh out the "random encounters" they suggest to be less random and more of set pieces if you like (and, again, if the party aren't loot/XP hogs or wanting to rush through it). [/QUOTE]
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