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<blockquote data-quote="Alphastream" data-source="post: 6555326" data-attributes="member: 11365"><p>I find pacing to be harder with some groups than others. I had a dad and son duo once... the dad would get on his kid, then take twice as long on his own turn... and it was level 1 4E! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>On the subject of pacing, check out this <a href="http://www.encodeddesigns.com/you-and-i-are-dming-wrong-part-2-pacing/" target="_blank">article series by Shawn Merwin and Encoded Designs</a>. The <a href="http://www.encodeddesigns.com/mastering-dungeons-taking-initiative-on-pacing/" target="_blank">latest post</a> is really good reading as well. (Shawn wrote Defiance). </p><p></p><p>If you like your advice with a serving of profanity, Angry DM had <a href="http://www.madadventurers.com/angry-rants-keep-your-game-moving/" target="_blank">some excellent points in this article</a>.</p><p></p><p>Of late, my favorite example is actually the second D&D episode of the show Community. Obviously, it is for TV, but the pacing the DM uses to keep things going is fantastic. Players talk and there is a fast response with a visceral connection - each player's actions have impactful interesting results. The more you can be running actual D&D and have it come out like that show's pacing, the better!</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6555326, member: 11365"] I find pacing to be harder with some groups than others. I had a dad and son duo once... the dad would get on his kid, then take twice as long on his own turn... and it was level 1 4E! :-) On the subject of pacing, check out this [URL="http://www.encodeddesigns.com/you-and-i-are-dming-wrong-part-2-pacing/"]article series by Shawn Merwin and Encoded Designs[/URL]. The [URL="http://www.encodeddesigns.com/mastering-dungeons-taking-initiative-on-pacing/"]latest post[/URL] is really good reading as well. (Shawn wrote Defiance). If you like your advice with a serving of profanity, Angry DM had [URL="http://www.madadventurers.com/angry-rants-keep-your-game-moving/"]some excellent points in this article[/URL]. Of late, my favorite example is actually the second D&D episode of the show Community. Obviously, it is for TV, but the pacing the DM uses to keep things going is fantastic. Players talk and there is a fast response with a visceral connection - each player's actions have impactful interesting results. The more you can be running actual D&D and have it come out like that show's pacing, the better! [/QUOTE]
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