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<blockquote data-quote="Tyranthraxus" data-source="post: 6560489" data-attributes="member: 13335"><p>Hi , thought I would respond and Im sure Alphastream will also at some point.</p><p></p><p>Ive run DDEX1-1 through to DDEX1-11.</p><p></p><p>A) IF you were playing Hoard.. (Im actually a bit confused as to what module/scenario you were originally playing), then just take it in turns to gm each part of that module. Ie he runs Part 4, you run part 5, he runs part 6 , you run part 7 and so on. Sure characters are swapped in and out and one character will always be a level behind but it gives the gm a chance to play. Of course as you said you had too many players, which is what happened in our Hoard group. </p><p></p><p>I had to quit to run something for new players who couldnt play at the Hoard table because of Tier restrictions. So I decided to run LMOP (which I think was the best for drop in players). </p><p></p><p>You CANNOT Milestone characters from one to two in AL. Cannot be done. Milestone method is NOT supported for AL in any format of the game. THe only time a character can jump is the level 4-5 and 10-11 jumps inbuilt into the rules. I strongly suggest you read the Tyranny of Dragons Players Guide and the Elemental Evil Players Guide (just released) for information on this. IF you do Milestone someones character from 1 to 2 then their character will not be playable in any other gms AL games. He or she would look at that character and reject it (at least I would.. and I am an AL GM). </p><p></p><p>As you noted you will be running Defiance in Phlan. Im a big fan of this scenario but note the pacing. I generally find an hour is not long enough to run some of the scenarios. THe first Harper one yes, but can go quickly.. but the secret prison one can run longer (its my favorite of the collection because of Crazy guy). This last 1 hour mini adventure I think is the first good showcase on how dastardly the Black Fists can be. Not only are they running a secret Prison.. they are also keeping a Grick in captivity of sorts (and making people disappear by feeding people to it). The Black Fist are not black and white though which you will notice as you run more expeditions scenarios (even if your characters who are playing get a pretty black and white view of them)</p><p></p><p> Keep in mind while you can add 'themes' to your games.. maybe make it more Clive Barker or the like, you cant change the monsters. </p><p></p><p>To get from level 1-2 you only need 300 exp. Thats certainly gettable if you run 3 of the 1 hour scenarios. Also keep in mind the Factions of characters in the party. It makes sense to run the ones for the Factions you actually have at the table where possible. That way you not only introduce the characters to the Factions.. but somewhat of their ideology.</p><p></p><p>You also bring up a good point in regards to the gm having already run some of the expeditions. Ive played maybe 2-3 scenarios (and as I said run all of them up to 1-11). It really brings in the concept of the metagame... the ability to game in character and separating your character knowledge from player knowledge. For instance I know the main crux of the first Harper mini mission, but my character has no idea. Its a test to see how well someone call roleplay and its pretty easy to determine if that person has played a scenario before and is doing all the right things. </p><p></p><p></p><p>Finally, I wish you luck. Ive enjoyed Expeditions a lot. I found Hoard and Rise of Tiamat suffered for me because they were effectively written before the authors had accees to the PHB and DMG, so the lack of loot and other inconsistencies is a bit in my face there. Expeditions however are great. In regards to the maps, I ALWAYS use Grid maps (Ive grown up with them, and not using them would be like not using both arms to do things in real life). It also helps a lot when you have spellcasters in the group.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6560489, member: 13335"] Hi , thought I would respond and Im sure Alphastream will also at some point. Ive run DDEX1-1 through to DDEX1-11. A) IF you were playing Hoard.. (Im actually a bit confused as to what module/scenario you were originally playing), then just take it in turns to gm each part of that module. Ie he runs Part 4, you run part 5, he runs part 6 , you run part 7 and so on. Sure characters are swapped in and out and one character will always be a level behind but it gives the gm a chance to play. Of course as you said you had too many players, which is what happened in our Hoard group. I had to quit to run something for new players who couldnt play at the Hoard table because of Tier restrictions. So I decided to run LMOP (which I think was the best for drop in players). You CANNOT Milestone characters from one to two in AL. Cannot be done. Milestone method is NOT supported for AL in any format of the game. THe only time a character can jump is the level 4-5 and 10-11 jumps inbuilt into the rules. I strongly suggest you read the Tyranny of Dragons Players Guide and the Elemental Evil Players Guide (just released) for information on this. IF you do Milestone someones character from 1 to 2 then their character will not be playable in any other gms AL games. He or she would look at that character and reject it (at least I would.. and I am an AL GM). As you noted you will be running Defiance in Phlan. Im a big fan of this scenario but note the pacing. I generally find an hour is not long enough to run some of the scenarios. THe first Harper one yes, but can go quickly.. but the secret prison one can run longer (its my favorite of the collection because of Crazy guy). This last 1 hour mini adventure I think is the first good showcase on how dastardly the Black Fists can be. Not only are they running a secret Prison.. they are also keeping a Grick in captivity of sorts (and making people disappear by feeding people to it). The Black Fist are not black and white though which you will notice as you run more expeditions scenarios (even if your characters who are playing get a pretty black and white view of them) Keep in mind while you can add 'themes' to your games.. maybe make it more Clive Barker or the like, you cant change the monsters. To get from level 1-2 you only need 300 exp. Thats certainly gettable if you run 3 of the 1 hour scenarios. Also keep in mind the Factions of characters in the party. It makes sense to run the ones for the Factions you actually have at the table where possible. That way you not only introduce the characters to the Factions.. but somewhat of their ideology. You also bring up a good point in regards to the gm having already run some of the expeditions. Ive played maybe 2-3 scenarios (and as I said run all of them up to 1-11). It really brings in the concept of the metagame... the ability to game in character and separating your character knowledge from player knowledge. For instance I know the main crux of the first Harper mini mission, but my character has no idea. Its a test to see how well someone call roleplay and its pretty easy to determine if that person has played a scenario before and is doing all the right things. Finally, I wish you luck. Ive enjoyed Expeditions a lot. I found Hoard and Rise of Tiamat suffered for me because they were effectively written before the authors had accees to the PHB and DMG, so the lack of loot and other inconsistencies is a bit in my face there. Expeditions however are great. In regards to the maps, I ALWAYS use Grid maps (Ive grown up with them, and not using them would be like not using both arms to do things in real life). It also helps a lot when you have spellcasters in the group. [/QUOTE]
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