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<blockquote data-quote="smerwin29" data-source="post: 6564684" data-attributes="member: 15050"><p>Hey Riley, good questions.</p><p></p><p>My answer to most of your questions is this: I do and I don't. When I wrote the adventure, I did think about "backstory" for many of the less consequential NPCs. The question I then have to answer for myself is this: does it add or detract from the adventure to add that backstory, with the understanding that the adventure is supposed to facilitate the DMing prepping it with little time and running it in an hour or less. Could I have named and given backstories for all of the prisoners? Yep, easily. Would it make enough of a difference to player enjoyment when weighed against the time and the prep limitations? Probably not. Since it was not consequential to the most pressing design goals, it is viable for the DM to create his/her own backstories as required by the players' questions and actions during game play.</p><p></p><p>Another thing to keep in mind, from the design perspective, is that Adventurers League Writing Directors further develop an adventure after it is written. Since each adventure, especially the first one, is just one small part of a larger story, you want to leave spaces for them to add details that may connect to later adventures. For example, if any of those prisoners would be good to link to another adventure, I need to leave those details blank for them to fill in.</p><p></p><p>As to your specific questions about the mission, I am not sure which one has 2 groups that the PCs might tangle with. If you are talking about adventure 1, one group is aware of the other, and I think it is spelled out in the adventure why both groups are there. I am avoiding spoilers, but PM me if you want to discuss that further. </p><p></p><p>However, if you want to create your own stories, especially if you know you will be running later adventures for the same group of players, adding your own details is not only A-OK, but I applaud it. Just remember that any details you change, especially with named PCs, locations, or plots, may be invalidated by later adventures.</p><p></p><p>Be well!</p></blockquote><p></p>
[QUOTE="smerwin29, post: 6564684, member: 15050"] Hey Riley, good questions. My answer to most of your questions is this: I do and I don't. When I wrote the adventure, I did think about "backstory" for many of the less consequential NPCs. The question I then have to answer for myself is this: does it add or detract from the adventure to add that backstory, with the understanding that the adventure is supposed to facilitate the DMing prepping it with little time and running it in an hour or less. Could I have named and given backstories for all of the prisoners? Yep, easily. Would it make enough of a difference to player enjoyment when weighed against the time and the prep limitations? Probably not. Since it was not consequential to the most pressing design goals, it is viable for the DM to create his/her own backstories as required by the players' questions and actions during game play. Another thing to keep in mind, from the design perspective, is that Adventurers League Writing Directors further develop an adventure after it is written. Since each adventure, especially the first one, is just one small part of a larger story, you want to leave spaces for them to add details that may connect to later adventures. For example, if any of those prisoners would be good to link to another adventure, I need to leave those details blank for them to fill in. As to your specific questions about the mission, I am not sure which one has 2 groups that the PCs might tangle with. If you are talking about adventure 1, one group is aware of the other, and I think it is spelled out in the adventure why both groups are there. I am avoiding spoilers, but PM me if you want to discuss that further. However, if you want to create your own stories, especially if you know you will be running later adventures for the same group of players, adding your own details is not only A-OK, but I applaud it. Just remember that any details you change, especially with named PCs, locations, or plots, may be invalidated by later adventures. Be well! [/QUOTE]
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