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<blockquote data-quote="Silverthrone" data-source="post: 398188" data-attributes="member: 7445"><p><strong>If you want to talk about how much you hate D&D, take it elsewhere, please.</strong></p><p></p><p>You yourself pointed out, this is a 3e website. It seems a good place to discuss D&D, on a D&D website. Not all opinions are supportive ones. It would be better if people learned that.</p><p></p><p>As for learning a new system, I did state that I pretty much agreed with the previous poster's idea.</p><p></p><p>The most important thing, to me, is character creation. A system must have rules that conform to my vision of the character, instead of forcing me to conform my chracter to it's version of the rules.</p><p></p><p>A good example of this is several of the classless, levelless systems. Mainly Fuzion, BESM, and the old DC / Mayfair system that was used in Blood of Heroes. I believe it was something like the Exponential Point system, but I could be wrong on that.</p><p></p><p>Through the use of the Misc. Bonuses, Misc. Drawbacks, Misc. Advatages, Misc. Disadvatages, and similar ideals it allowed itself to be tailor fit for each individual chracters. Two people could make totally different characters with no similarities except that they could be run in the same rules system.</p><p></p><p>When I look at a new system as one I will may learn, I look for that ability first, and tied with that, the ability to be used in any setting and any tech or magic level with little adjustment of rules.</p><p></p><p>I want a system that seamlessly integrates mecha and magic, where chracter creation is so simple it can be done in your head with no need for pen and paper (To help DM adlibs.). Any system that seems to force me to make copious notes gets the thumbs down.</p></blockquote><p></p>
[QUOTE="Silverthrone, post: 398188, member: 7445"] [b]If you want to talk about how much you hate D&D, take it elsewhere, please.[/b] You yourself pointed out, this is a 3e website. It seems a good place to discuss D&D, on a D&D website. Not all opinions are supportive ones. It would be better if people learned that. As for learning a new system, I did state that I pretty much agreed with the previous poster's idea. The most important thing, to me, is character creation. A system must have rules that conform to my vision of the character, instead of forcing me to conform my chracter to it's version of the rules. A good example of this is several of the classless, levelless systems. Mainly Fuzion, BESM, and the old DC / Mayfair system that was used in Blood of Heroes. I believe it was something like the Exponential Point system, but I could be wrong on that. Through the use of the Misc. Bonuses, Misc. Drawbacks, Misc. Advatages, Misc. Disadvatages, and similar ideals it allowed itself to be tailor fit for each individual chracters. Two people could make totally different characters with no similarities except that they could be run in the same rules system. When I look at a new system as one I will may learn, I look for that ability first, and tied with that, the ability to be used in any setting and any tech or magic level with little adjustment of rules. I want a system that seamlessly integrates mecha and magic, where chracter creation is so simple it can be done in your head with no need for pen and paper (To help DM adlibs.). Any system that seems to force me to make copious notes gets the thumbs down. [/QUOTE]
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