Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Learning a new system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeph" data-source="post: 398235" data-attributes="member: 6738"><p>I am a 13 year old boy, and have been playing DnD since a few weeks after the (horribly CRAPPY) movie came out. I had no idea it even existed before then. What I did was extreemly odd, and the completely incorrect way to go about learning DnD.</p><p></p><p>Well, my friends and I ran around LARPing for a while, and then noticed actual rules existed. I first bought the Monster Manual, to add flavor to our LARPS. Then the Dungoen Master's Guide, to add finesse. Then the Player's Handbook, becuase I wanted to know what a f****** DC was.</p><p></p><p>My advice: First, get the Player's Handbook, then the MM, then the DMG. Read the PHB in order, there's a reason why it's IN that order. As one of the few who taught themselves the game, and did not have a mentor, I should know: the format is very helpful, and you should read it page-by-page, in order. By the time you get to some sections, you may already have a pretty good idea of how they work, from explanation of abilities in earlier sections.</p><p></p><p>READ IT MORE THAN ONCE.</p><p></p><p>The fluff, or descriptive text, you can just skim. But try to get as familiar as possable with progressions, class tables, Difficutly Classes (DCs) of certain common skill tasks, common opposed skill rolls, damage of common weapons, modifiers for abilities, and the most common of spells (if you want to play a spellcaster).</p><p></p><p>I myself took 3 months to finish the book . . . It was my first RPG, but by the time I was done, I had it memorized. Give me a progression, number, spell, whatever, I can recite it off the top of my head. This is not uncommon for RPGers, and after a while, you'll be able to do this to. The progressions all follow tight patterns and don't deviate, so it isn't hard. A few common progressions . . .</p><p></p><p>Low Saves:</p><p>start at +0, increase to +1 at level 3, increase by another +1 every 3 levels thereafter.</p><p></p><p>High Saves:</p><p>Start at +2, increase by +1 on every even numbered level.</p><p></p><p>Low Base Attack:</p><p>Start at +0, increase by +1 at every odd numbered level.</p><p></p><p>Medium Base Attack: </p><p>Hard to put into words, but not that complicated in practicality.</p><p></p><p>High Base Attack:</p><p>Start at +1, increase by +1 every level</p><p></p><p>Just a bit of advice,</p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 398235, member: 6738"] I am a 13 year old boy, and have been playing DnD since a few weeks after the (horribly CRAPPY) movie came out. I had no idea it even existed before then. What I did was extreemly odd, and the completely incorrect way to go about learning DnD. Well, my friends and I ran around LARPing for a while, and then noticed actual rules existed. I first bought the Monster Manual, to add flavor to our LARPS. Then the Dungoen Master's Guide, to add finesse. Then the Player's Handbook, becuase I wanted to know what a f****** DC was. My advice: First, get the Player's Handbook, then the MM, then the DMG. Read the PHB in order, there's a reason why it's IN that order. As one of the few who taught themselves the game, and did not have a mentor, I should know: the format is very helpful, and you should read it page-by-page, in order. By the time you get to some sections, you may already have a pretty good idea of how they work, from explanation of abilities in earlier sections. READ IT MORE THAN ONCE. The fluff, or descriptive text, you can just skim. But try to get as familiar as possable with progressions, class tables, Difficutly Classes (DCs) of certain common skill tasks, common opposed skill rolls, damage of common weapons, modifiers for abilities, and the most common of spells (if you want to play a spellcaster). I myself took 3 months to finish the book . . . It was my first RPG, but by the time I was done, I had it memorized. Give me a progression, number, spell, whatever, I can recite it off the top of my head. This is not uncommon for RPGers, and after a while, you'll be able to do this to. The progressions all follow tight patterns and don't deviate, so it isn't hard. A few common progressions . . . Low Saves: start at +0, increase to +1 at level 3, increase by another +1 every 3 levels thereafter. High Saves: Start at +2, increase by +1 on every even numbered level. Low Base Attack: Start at +0, increase by +1 at every odd numbered level. Medium Base Attack: Hard to put into words, but not that complicated in practicality. High Base Attack: Start at +1, increase by +1 every level Just a bit of advice, -Jeph [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Learning a new system
Top