Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5299230" data-attributes="member: 75065"><p>I think the point made in the article is a good one, and totally valid. Whether or not the roleplaying is 'good' or 'bad', the palyer is making an attempt to add something extra. A good DM should respond to this. Whether 4e encourages roleplay or not seems like another issue.</p><p></p><p>I have only DMd until very recently. I prefer 4e for a few very simple resons, one of the most important being I can remember all the rules off the top of my head and I no longer have to stop the game to look things up in order to make a ruling. I haven't found any difference in the level of roleplay at my table. But that may have a lot to do with how I DM. When players roleplay I look for ways to respond. When they don't, I actively encourage them to do so (as the roll they are about to make may depend on that +2 I give them, or that i lower the DC from difficult to medium or that I simply don't let them try and intimidate anyone if they aren't going to tell me how they do that).</p><p></p><p>But that's neither here nor there. The advice given is good advice. I've felt this accutely as I've recently found ways to play as a player. People talk about Grind and 4e a lot, but how is a combat not going to feel 'grindy' when the DM insists that every simgle monster fights until the very death despite the fact the 'monsters' are clearly going to lose, and that is painfully apparant from about the third round. Here was the scenario: PCs on our way to next town. Bandits on the road asking for a toll to be paid. As hardy tough adventurers we roleplay before combat letting our enemies know that we don't fear them, that we aren't going to pay anything and we are going to teach them a lesson they are never going to forget. Cue the fight. DM misses everyone on all but one attack for the first 3 rounds. At the end of the third round the first Bandit dies, another is bloodied. My fighter had been constantly mocking their futile efforts at trying to hit us. The bandits fought on stoicly and in silence. They didn't say anything back, even once. To push my point home I decided to unleash a Daily which raised everyones defenses by two and heckled them again telling them that if they were feeling frustrated before, it was going to get even worse now, we even invited them to run away while they still could. Nothing, silence and they carried on fighting ... until every single one of them was dead. Not really how I would expect a road bandit to behave when he realised he got into a fight he was going to lose. So needless senseless grind. But worse, the feeling of discomfort and frustration that I spent the entire fight talking to myself. Not even a miserable ' Shut your face you goddam big mouth, I'm going to cut your guts out and stuff 'em down that big fat mouth of yours!'.</p><p></p><p>So, yes, i think it's a key aspect in any DMs style, responding to anything a player throws out there. That's the point made. And it's a good one.</p></blockquote><p></p>
[QUOTE="jbear, post: 5299230, member: 75065"] I think the point made in the article is a good one, and totally valid. Whether or not the roleplaying is 'good' or 'bad', the palyer is making an attempt to add something extra. A good DM should respond to this. Whether 4e encourages roleplay or not seems like another issue. I have only DMd until very recently. I prefer 4e for a few very simple resons, one of the most important being I can remember all the rules off the top of my head and I no longer have to stop the game to look things up in order to make a ruling. I haven't found any difference in the level of roleplay at my table. But that may have a lot to do with how I DM. When players roleplay I look for ways to respond. When they don't, I actively encourage them to do so (as the roll they are about to make may depend on that +2 I give them, or that i lower the DC from difficult to medium or that I simply don't let them try and intimidate anyone if they aren't going to tell me how they do that). But that's neither here nor there. The advice given is good advice. I've felt this accutely as I've recently found ways to play as a player. People talk about Grind and 4e a lot, but how is a combat not going to feel 'grindy' when the DM insists that every simgle monster fights until the very death despite the fact the 'monsters' are clearly going to lose, and that is painfully apparant from about the third round. Here was the scenario: PCs on our way to next town. Bandits on the road asking for a toll to be paid. As hardy tough adventurers we roleplay before combat letting our enemies know that we don't fear them, that we aren't going to pay anything and we are going to teach them a lesson they are never going to forget. Cue the fight. DM misses everyone on all but one attack for the first 3 rounds. At the end of the third round the first Bandit dies, another is bloodied. My fighter had been constantly mocking their futile efforts at trying to hit us. The bandits fought on stoicly and in silence. They didn't say anything back, even once. To push my point home I decided to unleash a Daily which raised everyones defenses by two and heckled them again telling them that if they were feeling frustrated before, it was going to get even worse now, we even invited them to run away while they still could. Nothing, silence and they carried on fighting ... until every single one of them was dead. Not really how I would expect a road bandit to behave when he realised he got into a fight he was going to lose. So needless senseless grind. But worse, the feeling of discomfort and frustration that I spent the entire fight talking to myself. Not even a miserable ' Shut your face you goddam big mouth, I'm going to cut your guts out and stuff 'em down that big fat mouth of yours!'. So, yes, i think it's a key aspect in any DMs style, responding to anything a player throws out there. That's the point made. And it's a good one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
Top