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Learning from GMs at GenCon - Respond to Roleplaying
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5299291" data-attributes="member: 32740"><p>No, because while it doesn't matter how you prefer to play it, the system CAN affect your preference positively or negatively by either supporting/facilitating your preference, or discouraging/preventing it. The system may not be doing so intentionally either and may be doing it in subtle ways.</p><p> </p><p>The logical point that SHOULD be made here is that we should be using a system that fully encourages gameplay that matches our preferred approach to the game. The problem with THAT is that this can be very difficult to define. I can't tell you IN DETAIL how I play and why I prefer to play that way - I just do. If I'm not satisfied with a DM's campaign, unless it's stridently opposed to my preferred approach to play or specific situations are driving me nuts it's much more difficult to assess PRECISELY why our styles don't mesh.</p><p> </p><p>So, while system CAN matter a great deal I think it's far less of a factor than whether everyone playing has largely the same preferred approach to the game, or at least that differing approaches don't clash with each other. It's possible (albeit unlikely) to have a ROLLplayer who is satisfied enough with the combat not to be bothered by the ROLEplaying going on around him - which he chooses not to participate in. When styles clash then comprimises have to be made and the game suffers a little bit overall for everyone.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5299291, member: 32740"] No, because while it doesn't matter how you prefer to play it, the system CAN affect your preference positively or negatively by either supporting/facilitating your preference, or discouraging/preventing it. The system may not be doing so intentionally either and may be doing it in subtle ways. The logical point that SHOULD be made here is that we should be using a system that fully encourages gameplay that matches our preferred approach to the game. The problem with THAT is that this can be very difficult to define. I can't tell you IN DETAIL how I play and why I prefer to play that way - I just do. If I'm not satisfied with a DM's campaign, unless it's stridently opposed to my preferred approach to play or specific situations are driving me nuts it's much more difficult to assess PRECISELY why our styles don't mesh. So, while system CAN matter a great deal I think it's far less of a factor than whether everyone playing has largely the same preferred approach to the game, or at least that differing approaches don't clash with each other. It's possible (albeit unlikely) to have a ROLLplayer who is satisfied enough with the combat not to be bothered by the ROLEplaying going on around him - which he chooses not to participate in. When styles clash then comprimises have to be made and the game suffers a little bit overall for everyone. [/QUOTE]
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