Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaginary Number" data-source="post: 5300334" data-attributes="member: 63056"><p>I'm a bit conflicted by this. On the one hand, I generally agree with the proposition that it doesn't matter what a character supposedly is doing because the probabilities and results do not change. One of the flaws of "old D&D" is that different DMs often had radically different views on what a player had to do or say to entitle them to a bonus or even a roll to find traps, secret doors, etc.: in certain circles, if a player didn't use the correct Magic Language to narrate what they were doing or how they were searching, the player wouldn't find anything. The trend in subsequent iterations of D&D to eliminate bonuses or other DM-specific entitlements from particular Magic Language and to assume in the mechanics, for example, that everyone who is searching is doing it appropriately, is in my view a good thing.</p><p> </p><p>On the other hand, I would never assume as a result that I should take over player narration of whatever action they're trying to accomplish. My job as the DM is to translate whatever the player says they're doing into something the system can resolve mechanically and to be even-handed about it. I want my players to describe what they want to do in whatever level of detail they're happy with. So when my roleplayers describe in exquisite detail how they're searching a hidden altar for secret panels, I'll give them a Perception check; I'll also give the identical check for my combat-oriented players who say simply that they're searching the hidden altar. Although I want to encourage my roleplayers to roleplay in appropriate circumstances, I also don't want to give anyone an undue advantage simply because they give me a more detail-oriented description of their actions.</p></blockquote><p></p>
[QUOTE="Imaginary Number, post: 5300334, member: 63056"] I'm a bit conflicted by this. On the one hand, I generally agree with the proposition that it doesn't matter what a character supposedly is doing because the probabilities and results do not change. One of the flaws of "old D&D" is that different DMs often had radically different views on what a player had to do or say to entitle them to a bonus or even a roll to find traps, secret doors, etc.: in certain circles, if a player didn't use the correct Magic Language to narrate what they were doing or how they were searching, the player wouldn't find anything. The trend in subsequent iterations of D&D to eliminate bonuses or other DM-specific entitlements from particular Magic Language and to assume in the mechanics, for example, that everyone who is searching is doing it appropriately, is in my view a good thing. On the other hand, I would never assume as a result that I should take over player narration of whatever action they're trying to accomplish. My job as the DM is to translate whatever the player says they're doing into something the system can resolve mechanically and to be even-handed about it. I want my players to describe what they want to do in whatever level of detail they're happy with. So when my roleplayers describe in exquisite detail how they're searching a hidden altar for secret panels, I'll give them a Perception check; I'll also give the identical check for my combat-oriented players who say simply that they're searching the hidden altar. Although I want to encourage my roleplayers to roleplay in appropriate circumstances, I also don't want to give anyone an undue advantage simply because they give me a more detail-oriented description of their actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
Top