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Learning from GMs at GenCon - Respond to Roleplaying
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<blockquote data-quote="pemerton" data-source="post: 5300380" data-attributes="member: 42582"><p>I must confess I'm quite happy with the latter. There is enough going on in combat as it is (either in Rolemaster or 4e, the two games I have GMed a lot in recent years) that I don't especially need the extra verbiage.</p><p></p><p>Agreed with both your assertions. I don't see it as roleplaying. And as a GM, if that sort of narration is needed and the player doesn't supply it then I will happily step in.</p><p></p><p>The roleplaying in combat, for me, is the stuff that both (i) functionally matters and (ii) requires engaging with the gameworld. (The first without the second is just mechanically guided play.) Like I said upthread, in 4e I think this is mostly to do with movement and position.</p><p></p><p></p><p>I think that you are right to identify this as an issue for 4e. I try to handle it in a few ways, including by making modifiers to the roll based on the roleplaying, and also by trying to do important stuff via skill challenges, where the roleplaying makes a difference to the way the resolution of the encounter unfolds.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5300380, member: 42582"] I must confess I'm quite happy with the latter. There is enough going on in combat as it is (either in Rolemaster or 4e, the two games I have GMed a lot in recent years) that I don't especially need the extra verbiage. Agreed with both your assertions. I don't see it as roleplaying. And as a GM, if that sort of narration is needed and the player doesn't supply it then I will happily step in. The roleplaying in combat, for me, is the stuff that both (i) functionally matters and (ii) requires engaging with the gameworld. (The first without the second is just mechanically guided play.) Like I said upthread, in 4e I think this is mostly to do with movement and position. I think that you are right to identify this as an issue for 4e. I try to handle it in a few ways, including by making modifiers to the roll based on the roleplaying, and also by trying to do important stuff via skill challenges, where the roleplaying makes a difference to the way the resolution of the encounter unfolds. [/QUOTE]
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