Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5300633" data-attributes="member: 80487"><p>Does "searching the hidden altar" give a Perception check for finding something behind a tapestry at the opposite end of the chapel from the hidden altar? Or does that require "Magic Language"?</p><p></p><p>A chance of accidentally noticing something is fine. However, I do not see the appeal of making PLAN A reliance on random accidents. </p><p></p><p>For damned sure, I don't want the DM's assumptions and dice rolls to dictate that I stick my head in the Green Devil's Mouth!</p><p></p><p></p><p>It's up to you what you choose to consider "undue". If you give the benefit of a maneuver to flank a particular foe and employment of a particular power to someone who just says "I attack", then that's your prerogative in your game.</p><p></p><p>4e has copious amounts of Magic Language. It just happens to be (a) <strong>dull</strong> and (b) thoroughly subject to DM interpretation. What is the DC? That's up to the DM. What is the result? That's up to the DM. What in the world does "searching the hidden altar" <em>mean</em>? That's up to the DM.</p><p></p><p>That's where the investment in building up a mythology about the "bad old days" has got your particular game culture. You make the DM the biggest bogey man of all, but see who now calls all the shots. It is only <em>player</em> inputs that you have cut out of the loop! Silly me, I thought this was supposed to be a game for us players to play.</p><p></p><p>This is, nonetheless, a player initiative. It is not (AFAIK) written into the 4e rules. The 4e rules just happen to be rather in sympathy, and WotC's rules sets have from the start included a "build" sub-game with its own investments and interests.</p><p></p><p>A certain player culture leads the way, and WotC follows (while trying also to please some other player cultures).</p><p></p><p>Keep going down that road, and the only acceptable game will be one that comes locked and sealed from the factory. We have had those for some time: computer games!</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5300633, member: 80487"] Does "searching the hidden altar" give a Perception check for finding something behind a tapestry at the opposite end of the chapel from the hidden altar? Or does that require "Magic Language"? A chance of accidentally noticing something is fine. However, I do not see the appeal of making PLAN A reliance on random accidents. For damned sure, I don't want the DM's assumptions and dice rolls to dictate that I stick my head in the Green Devil's Mouth! It's up to you what you choose to consider "undue". If you give the benefit of a maneuver to flank a particular foe and employment of a particular power to someone who just says "I attack", then that's your prerogative in your game. 4e has copious amounts of Magic Language. It just happens to be (a) [B]dull[/B] and (b) thoroughly subject to DM interpretation. What is the DC? That's up to the DM. What is the result? That's up to the DM. What in the world does "searching the hidden altar" [I]mean[/I]? That's up to the DM. That's where the investment in building up a mythology about the "bad old days" has got your particular game culture. You make the DM the biggest bogey man of all, but see who now calls all the shots. It is only [I]player[/I] inputs that you have cut out of the loop! Silly me, I thought this was supposed to be a game for us players to play. This is, nonetheless, a player initiative. It is not (AFAIK) written into the 4e rules. The 4e rules just happen to be rather in sympathy, and WotC's rules sets have from the start included a "build" sub-game with its own investments and interests. A certain player culture leads the way, and WotC follows (while trying also to please some other player cultures). Keep going down that road, and the only acceptable game will be one that comes locked and sealed from the factory. We have had those for some time: computer games! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Learning from GMs at GenCon - Respond to Roleplaying
Top